Hey, Wesferd here, this is my second attempt at a Hail team? I tried something else, and hopefully it has a few less flaws.
Abomasnow @ Choice Scarf
Hasty- 252 Atk, 252 Speed, 6 SpAtk
Snow Warning
- Blizzard
- Earthquake
- Focus Punch
- Wood Hammer
Abomasnow is my lead to get Hail going right at the start and with the EV/Choice Scarf setup hopefully he'll be able to cause some good damage before he's down from his many many weaknesses.
Walrein @ Leftovers
Bold- 220 HP, 240 Def, 50 Speed
Ice Body
- Blizzard
- Substitute
- Protect
- Toxic
Walrein is my staller after I've gotten Toxic Spikes/Toxic up, then i just basically outlast them, letting Hail and Poison do the rest.
Bronzong @ Leftovers
Sassy- 252 HP, 86 Atk, 80 Def, 92 SpDef
Levitate
- Earthquake
- Explosion
- Gyro Ball
- Stealth Rock
Bronzong is to soak up any weaknesses that he can and to attack/Stealth Rock whenever possible. Explosion is a great last ditch move.
Swampert @ Choice Band
Adamant- 110 HP, 204 Atk, 96 Def, 100 Speed
Torrent
- Earthquake
- Ice Punch
- Stone Edge
- Waterfall
Swampert is an attacker, who I use to take out anyone who my others can't and to take damage from various types for the team.
Forretress @ Leftovers
Relaxed- 252 HP, 114 Atk, 144 Def
Sturdy
- Explosion
- Gyro Ball
- Rapid Spin
- Toxic Spikes
Forretress is my Rapid Spinner/Toxic Spiker, attacks when possible, not much else to it.
Moltress @ Leftovers
Bold- 248 HP, 150 Def, 112 Speed
Pressure
Moltress is used for the Toxic/Sub/Roost maneuver and Flamethrower when needed.
Basically my team works to start Hail going, attack anything that causes a problem for Walrein mostly, set up Toxic Spikes/Stealth Rock if possible, then attack and stall till they're all out.
Get back to me as soon as possible, and yes, I know it sucks, but i tried?
-Wesferd