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ArecP

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May 29 '08


[GLOBAL INFO]

Analysis: Ambipom

[DEFENSIVE COMBINATIONS]
Ambipom is a pure Normal type, which is a more of curse than a blessing due to Ambipom’s dismal defensive stats.  Being Normal gives Ambipom immunity to Ghost-type attacks but a weakness to Fighting-type attacks and no resists, although it should not be taking hits anyway.  Pairing a Normal type with a Ghost type will give decent coverage for both types as both cover each others weaknesses.  Dusknoir is a good choice when it comes to a defensive Ghost and it has a high Attack stat. 

A Psychic Pokemon will also benefit Ambipom as it will cover Ambipom’s Fighting weak and Ambipom will cover the Psychic’s Ghost weak.  Cresselia, Uxie, Mesprit, Gallade, and Gardevior are some good Psychic-types.  Cresselia, Uxie, and Mesprit are walls while Gallade and Gardevior are bulky attackers.

[/DEFENSIVE COMBINATIONS]

[/GLOBAL INFO]

[SET]
Name:  LO Ambipom
Item: Life Orb
IVs: 29 HP
EVs:  252 Atk, 252 Speed, 6 Def
Nature: Jolly
Ability: Technician
Stats:  289 HP, 299 Atk, 169 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Double Hit
- U-Turn
- Brick Break / Payback
[/SET]

[SET DESCRIPTION]
With Technician, Fake Out becomes 90 BP and Double Hit becomes 78.75 BP per hit.  Double Hit can break through Substitutes if the first hit does enough damage to bring it down.  This set is meant to be used as a lead as that is where this set will shine the best.  U-Turn is for scouting and is an all-around great move because Ambipom can switch out on a threat while damaging them and switch in something that resists.  For the last slot, Brick Break covers Rock, Steel, Ice, and other Normals while Payback covers Psychic and Ghost.  Payback will become 75 BP with the Technician boost.  29 HP IVs is to give Ambipom 11 chances to attack with Life Orb instead of 10.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Double Hit can be replaced with Return because of better accuracy.  Fury Swipes can be used also.  If Fury Swipes can get 5 hits, it will total to 202 BP but it is very unreliable.  Ambipom can also learn the elemental punches.  Fire Punch is a good choice as Forretress tends to wall this set.  Double Hit does more damage to Gyarados than Thunder Punch would anyway.  Shadow Claw can be used for the last slot to hit Ghost for Super Effective.  Aerial Ace is also an option for the last slot but mainly to counter Heracross.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Metagross, Bronzong, Gengar, and Dusknoir will take minimal to no damage meaning Amipom will have trouble dealing with them.  Azelf can take care of them easily with Shadow Ball and Flamethrower.  Infernape and MixMence do a pretty decent job, too.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
This set is the perfect revenge killing set.  Surrounding Ambipom with hard hitters will make Ambipom very busy.  A Rapid Spinner will help keep Ambipom from taking damage from field hazards as Life Orb already limits Ambipom.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Gengar pretty much walls this set completely when using Brick Break as it resists Bug and is immune to Normal and Fighting.  Ghost types in general will wall this set.

Blissey and Cresselia can out stall this set if they have Toxic.  The damage from Double Hit can be recovered with Softboiled or Moonlight, and Toxic will ultimately beat Ambipom.

Metagross and Bronzong can take minimal damage from this set and Steels in general when using Aerial Ace. 
[/SET COUNTERS]

[SET]
Name:  CBAmbipom
Item: Choice Band
IVs: Max
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Jolly
Ability: Technician
Stats:  292 HP, 299 Atk, 168 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Return
- Shadow Claw / Pursuit
- Brick Break
- U-Turn
[/SET]

[SET DESCRIPTION]
Choice Band gives Ambipom a bit more fire power than Life Orb.  Return will be Ambipom's main form of attacking unless the Pokemon it is facing can be hit Super Effective with another move.  Shadow Claw and Pursuit is to hit Ghost.  Brick Break is for type coverage when paired with Shadow Claw or Pursuit as it will hit most Pokemon for at least neutral.  U-Turn is used to scout so that a proper counter can be brought in.  Technician doesn’t shine as much here but Choice Band makes up for it.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Aerial Ace can be used to hit Heracross harder and Focus Punch can be replaced with Brick Break.  Fake Out can be used but because of Choice Band Ambipom will be required to switch.  Double Hit has slightly more BP than Return and is something that should be considered.  Double-Edge can be used in the first slot as it hits a lot harder than Return or Double Hit but the recoil damage is something to reconsider.  The elemental punches can also be used as a substitute.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Again, Azelf can be used with this set as it will get rid of most of the things that will counter Ambipom with Shadow Ball (or Psychic) and Flamthrower.  Metagross, Tyranitar, Garchomp, Heracross, Gengar, Salamence, and all the other hard hitters can come in and clean up.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Stealth Rock support will help with those OHKOs and 2HKOs.  Ambipom doesn’t like paralysis so an Aromatherapy user would be nice.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Skarmory, Metagross, and Bronzong will wall this set like no other.  Skarmory can take down Ambipom due to its abysmal defenses, Metagross hits very hard and poses the threat of setting up, and Bronzong has a STABed Gyro Ball which will do major damage thanks to Ambipom's high speed and Stealth Rock.

Spiritomb walls this set and possibly set up while threatening other Pokemon on the switch-in.

Lucario can come in on a resistance (It resists three moves if Pursuit is used) and use Sword Dance to set up for a sweep.
[/SET COUNTERS]

[SET]
Name:  Nasty Plot Passer
Item: Salac Berry / Petaya Berry
IVs: Max
EVs:  252 SpAtk, 252 Speed, 6 HP
Nature: Timid
Ability: Technician
Stats:  292 HP, 212 Atk, 168 Def, 219 SpAtk, 168 SpDef, 361 Speed
Moves:
- Nasty Plot
- Baton Pass
- Swift
- Substitute
[/SET]

[SET DESCRIPTION]
Ambipom is one of the few Pokemon that can Baton Pass Nasty Plot.  It also has the Speed to set up a Substitute for optimal passing and activating that pinch berry.  Swift gets a boost from Technician so it is a viable option.  The item slot comes down to preference.  Salac Berry to give a Speed boost or Petaya Berry to add more to that Special Attack stat.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Thunderbolt, Shadow Ball, and Water Pulse can replace Swift and/or Substitute.  Hidden Power (60) still gets the Technician boost so it can be considered as an option.  Hidden Power [Fighting] and Shadow Ball or Hidden Power [Ice] and Thunderbolt provide type coverage hitting most Pokemon for at least neutral damage.  Thunder can also be used if more BP is preferred.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Phazers are a general problem with this set, Suicune, Skarmory, Donphan, Hippowdon, and Weezing to mention a few.  Azelf can take care of all those mentioned and others with Flamethrower, Grass Knot, and Psychic.  Salamence can rid of some of the Pokemon mentioned but fails to get rid of Suicune effectively.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Azelf seems to enjoy Ambipom’s company.  Azelf with one Nasty Plot Baton Passed to it and either a Speed boost or another Special Attack boost has the potential to sweep.  Not only that, Azelf does not have to use a moveslot to set up by itself which in turn gives an open moveslot for more Offensive power.  Pokemon that can make use of Nasty Plot are options.  When using Petaya Berry, Salamence would be a good to use.  Salamence has two chances to use Draco Meteor without any ‘drawbacks’ meaning the first Draco Meteor will bring Salamence to a SpecsMence-like state without being limited to only one move.  A Rapid Spinner would be nice to get rid of Toxic Spikes as that will hinder Ambipom and the Pokemon it is passing to.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Ghost-types such as Gengar and Dusknoir will wall this set when using Swift.  Blissey walls this set and so does Calm Cresselia because of their high Special Defense.

Any Pokemon that can learn Taunt will ruin this set's goal.

Phazers will also ruin this set because Pokemon such as Skarmory, Weezing, or Suicune can either Whirlwind, Roar, or Haze away the stat ups.

[/SET COUNTERS]

[SET]
Name:  Agility Passer
Item: Liechi Berry / Petaya Berry
IVs: Max
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Jolly
Ability: Technician
Stats:  292 HP, 299 Atk, 168 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Agility
- Baton Pass
- Double Hit / Return
- Substitute
[/SET]

[SET DESCRIPTION]
A Baton Passing set with different intentions.  This set utilizes Agility.  Double Hit will break through Substitutes and Return is more accurate either can be used.  With the use of a Pinch Berry, Substitute should be used until it activates to pass it along with Agility.  Liechi Berry will help the Physical attacker while Petaya Berry will help the Special attacker.  Pick the appropriate berry according to the sweeper of the team.
[/SET DESCRIPTION]

[OTHER OPTIONS]
If Substitute is considered obsolete, Brick Break, Aerial Ace, or Payback should be used in place of it.  Using Brick Break will make this set get completely walled by Ghost-types though.  Focus Punch can also be used behind the Substitute but it has the risk of losing a Substitute to pass along with Agility.  Life Orb can be used over the Pinch Berries if sweeping is more appropriate than passing on extra stat boosts.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Azelf will be able to take of things that threaten Ambipom such as Heracross and Infernape with Psychic.  Azelf also will be able to take care of Phazers such as Suicune and Skarmory with Flamethrower and Grass Knot.  On the other note, Metagross can be used here.  Agility Baton Passed to Metagross is quite intimidating.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Again, a Rapid Spinner will be useful for the team; Toxic Spike and Stealth Rock will limit sweepers to do their allocated jobs.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Ghost-type Pokemon will wall this when using either a Normal-type or Fighting-type attack.  Taunt will destroy any possibility of Baton Passing so beware of Gyarados and the like.  Lucario can come in and set up so watch out for that.

Phazers such as Skarmory and Hippowdon counters this set.  Not only do they resist Ambipom's attacks, but Roar or Whirlwind will dispel any stat boosts Ambipom has made.
[/SET COUNTERS]

[SET]
Name:  Last Resort
Item: Life Orb
IVs: 29 HP
EVs:  252 Atk, 252 Speed, 6 Def
Nature: Jolly
Ability: Technician
Stats:  289 HP, 299 Atk, 169 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Last Resort
-
-
[/SET]

[SET DESCRIPTION]
Two moves can be deceiving but this set has a lot of potential.  Its main purpose is to utilize Last Resort and spam it.  Fake Out will activate Last Resort and now Ambipom have a 190 BP attack at its disposal.  Last Resort will the main form of attack and the only thing in the way are Ghost-types and Steel-types.  The 29 IVs in HP will give Ambipom optimal Life Orb usage, in turn Ambipom has 11 chances to attack instead of 10.
[/SET DESCRIPTION]

[OTHER OPTIONS]
If two moves cannot be used or wasting moveslots is not prefered, Substitute and Thunder Wave can be put in the last slots.  Substitute and Thunderwave assures that Ambipom is safe and faster than the opposing Pokemon.  It is possible to use Focus Punch along with Substitute, too.  Shadow Claw can be used to hit Ghost, that would normally wall this set.  Keep in mind though that this is only if it is not possible to allocate two moves or wasting moveslots is not prefered, this set sole purpose is to abuse Last Resort as fast as possible.  A different item can be used with this set especially if Substitute is used.  Just don't forget to use 31 HP IVs.  Items that are strongly suggested are Salac Berry, Leichi Berry, Leftovers, and Focus Sash.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Ghost-type Pokemon will get in the way of this set and so will Steel-types.  Azelf will be able to take care of them with Shadow Ball and Flamethrower.  Salamence, Garchomp, and Dragonite have the power to take them out, too, with either Draco Meteor or Fire Blast.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Toxic Spikes would be a good to have along with the other Field Hazard.  Some hard hitters or cripplers should keep Ambipom company so Ambipom or another sweeper can clean up when the opponent is battle weary.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Ghost-types will wall this set completely and most of them can do some decent damage to Ambipom, for example Gengar and Dusknoir.

Some Pokemon that resist Normal-type attacks and are hard hitters can be brought in such as Lucario or Tyranitar.

[/SET COUNTERS]

[SET]
Name:  Counter Ambipom
Item: Focus Sash
IVs: Max
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Hasty
Ability: Technician
Stats:  292 HP, 299 Atk, 151 Def, 156 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Counter
- Double Hit
- U-Turn / Thief
[/SET]

[SET DESCRIPTION]
This is more of a novelty set but it has its uses.  Fake Out on the first turn and if a Physical attack is coming then use Counter.  Double Hit is just filler but the last slot is pretty useful.  U-Turn will enable scouting for appropriate counters and Thief will hit Ghost-types and will disable the opposing Pokemon's item.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Toxic or Thunder Wave can be used in the last slot or both can be used in the last two slots.  The elemental punches are options for the last slot also.  Fire Punch will hit Forretress and Steel-types harder.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Azelf will be able to take care of the Ghost-types and Steel-types that wall this set with Flamethrower and Shadow Ball.  Blissey and Cresselia will wall this set as they're usually Special Attackers and not Physical Attackers.  Infernape can take care of them fairly well along with Breloom as it can SubSeed Blissey and Cresselia to death and deal with Blissey quicker with Focus Punch.

[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
A Rapid Spinner is much needed for this set.  Ambipom cannot switch in and take damage which will make Focus Sash completely useless.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Ghost-types will wall this set if Theif is not used.  Gengar in particular will wall completely if U-Turn is used.
[/SET COUNTERS]

[GENERAL COUNTERS]
Ghost-types such as Gengar and Dusknoir will wall Ambipom completely and do some major damage.  Here are some calculations for them:

Timid Gengar 252 SpAtk using Focus Blast vs Jolly Amibipom 6 HP / 0 SpDef: 359 attack vs 168 defense, 120 power(*2), 292 max HP: 126.03% - 148.63%

Neutral Dusknoir 0 Atk using Brick Break vs Jolly Ambipom 6 HP / 0 Def:  236 attack vs 168 defense, 75 power(*2), 292 max HP:  52.4% - 61.64% (97.65625% 2HKO with Leftovers)

Timid Gengar without Life Orb has enough strength to OHKO Ambipom 100% of the time with Focus Blast meaning a Choice Scarfed Gengar can effectively take care of Ambipom and Dusknoir will be able to 2HKO Ambipom with Brick Break 97% of the time, which means Stealth Rock support will make that 100%.  Both of these Pokemon can switch in on an immunity and take out Ambipom.  Even with Payback, Ambipom cannot OHKO Gengar first without Life Orb and Payback does only 47% max with Life Orb to Max HP / Max Def Dusknoir.

Bronzong - 252 HP / 128 Atk / 0 Def / 128 SpDef Sassy, translates to 338 HP / 226 Atk / 268 Def / 330 SpDef.  Bronzong will never be 2HKOed by the combo of Fake Out and Double Hit / Brick Break allowing it to set up Light Screen and hit back with Gyro Ball for a 2HKO.

Metagross - 152 HP / 252 Atk / 0 Def / 104 Speed Adamant, translates to 339 HP / 405 Atk / 296 Def / 202 Speed.  This is what AgiliGross usually runs.  Though AgiliGross is mentioned, all forms of Metagross will never be 2HKOed with the Fake Out and Double Hit / Brick Break combo.  AgiliGross is mentioned specifically because it will be able to set up Agility on the switch out and proceed to sweep.

Skarmory - 252 HP / 0 Atk / 252 Def Impish, translates to 334 HP / 196 Atk / 416 Def.  Just like Metagross and Bronzong, Skarmory will never be 2HKOed by the Fake Out and Double Hit / Brick Break combo.  While Skarmory can 2HKO Ambipom with Brave Bird, what threatens the team the most is Skarmory setting up Spikes or Stealth Rock.

Aggron - 252 HP / 252 Atk / 6 Def Adamant, translates to 344 HP / 350 Atk / 397 Def.  Being the Steel that is 4 times weak to Fighting-type attacks, Ambipom still will not be able to 2HKO Aggron with the Fake Out + Brick Break combo but Aggron can OHKO back with its own Brick Break 43% of the time with Stealth Rock.  That will change to 100% when Choice Band or Life Orb is used.

Steelix - 252 HP / 252 Atk / 6 Def Impish, translates to 354 HP / 269 Atk / 480 Def.  Steelix is 2 times weak to Fighting-type attacks but Ambipom is not able to 3HKO Steelix with the Fake Out + Brick Break combo.  Steelix, on the other hand, will always OHKO with Gyro Ball if it is holding Life Orb or Choice Band.

Suicune - 252 HP / 252 Def / 4 SpAtk Bold, translates into 404 HP / 361 Def / 217 SpAtk.  Ambipom will not be able to 3HKO Suicune with a Fake Out and 2 Double Hits or Returns.  Suicune can either Calm Mind and Rest away the damage or just go straight for the 2HKO.  Surf, without a Calm Mind boost, already does 45% minimum so with Stealth Rock or Spikes, it will be a 2HKO 100% of the time.

Dragonite and Lucario will be immune to Fake Out's flinch due to Inner Focus so both can switch in and both can set up for a potential sweep.  Brick Break or Dragon Claw from Dragonite after a Dragon Dance is enough to OHKO Ambipom and Lucario will be able to take advantage of Extremespeed's priority after a Swords Dance.
[/GENERAL COUNTERS]

[PUTTING IT ALL TOGETHER]
LO/CB Ambipom + ScarfCross + LO/ScarfTran.  This trio is purely offensive and almost all of the Pokemons’ weaknesses are covered (Ambipom’s Fighting weak covered by Heracross, Heracross’s Flying and Fire weak covered by Heatran, Heatran’s Ground weak covered by Heracross).  The only exception is Heatran’s Water weak.  So it’ll be a good idea to bring in something that resists water.  I would suggest one of the Dragons.  Ambipom will be the lead and weaken whatever it faces and U-Turn into one of the two Pokemon.  Heracross will be for those that have weak Defense and Heatran will take care of those that have weak Special Defense.  Heatran benefits from Heracross’s Fire weak and that’ll aid for some Heatran wreckage.  After these two powerhouses wear down the opponent, Ambipom can come in and revenge kill if one of them is taken out.

Nasty Plot Passing Ambipom + Azelf + Infernape.  A Special Attack offensive trio.  Almost all weaknesses are covered.  Ambipom covers Azelf’s Ghost weak, Azelf covers Infernape’s Ground weak and Ambipom’s Fighting weak, and Infernape covers Azelf’s Dark and Bug weak.  The exception to this combination is Infernape’s Water and Flying weak.  That can be remedied by a Steel, Dragon, and/or Water type.  Passing Nasty Plot frees up moveslots for both Azelf and Infernape so they be overwhelming the opponent with some heavy Special attackers.  Infernape doesn’t have to go purely Special, it can carry Close Combat so Blissey won’t wall as easily.

LO/CB Ambipom + MixMence + Bronzong (Heatproof).  All weaknesses are covered here.  Bronzong can play mind games as most people will think it is Levitate Bronzong but Salamence will cover that weakness anyway.  Bronzong covers Salamence’s Rock and Ice weak and Salamence covers Ambipom’s Fighting weak.  Ambipom doesn’t benefit the other two with its typing but it will be Salamence’s friend.  Bronzong’s role will be to lay down Stealth Rock and either Hypnosis something, get rid of the faster Pokemon with Gyro Ball, or set up Reflect or Light Screen for Salamence.  Salamence will then proceed to destroy anything it can and Ambipom will come in and play the ‘Janitor’ role.  Adding some more firepower will make Ambipom’s job easier along with Salamence’s.  Pokemon such as BandCross and Breloom will work perfectly because they hit hard.

Agility Passing Ambipom + Metagross +  SD Garchomp.  Weaknesses are not really covered but the purpose is to pass Agility.  Adding Cresselia wil cover all other weaknesses that are not covered.  Passing on Agility to Metagross is quite fearsome.  Spamming Meteor Mash for those occasional Attack boosts and then using Explosion when Metagross is almost dead will clear the way for Garchomp.  Agility can be Baton Passed to Garchomp if needed.  Adding Hippowdon or Tyranitar to set up Sandstorm will make things more difficult for the opponent.  Tyraniboah also provides the BoltBeam that this combination lacks.

Nasty Plot Passing Ambipom + LO Gengar + Forretress.  Normal and Ghost both cover each other well.  Adding Forretress (or some other Steel) adds some resistances.  Forretress was chosen because of Stealth Rock / Spikes / Toxic Spikes, Rapid Spin, and a more powerful Gyro Ball (in some cases) compared to Bronzong's Gyro Ball.  An unboosted Gengar already hurts like crazy and Nasty Plot will only make matters worse.  With the addition of Salac Berry, Gengar can run through teams.  Nothing covers Forretress's Fire-type weakness but adding Swampert will take care of that.
[/PUTTING IT ALL TOGETHER]



Rating: 0

ArecP

0 +0

Jun 26 '08

Finally updated this crap. Still not finished as you can see. I'm such a procrastinator!
Rating: 0

majestic star

0 +0

Jun 26 '08

In other options, I think you meant Return as the replacement for Double Hit.
Rating: 0

ArecP

0 +0

Jun 27 '08

Added another set and halfway completed that set.

Yeah, I noticed that error when looking over this last night, it's fixed now.
Rating: 0

ArecP

0 +0

Jun 29 '08

UPDATED!
Rating: 0

CKY Tribal

0 +0

Jun 30 '08

A few random grammar nitpicks:
Dusknoir is a good choice when it comes to defensive Ghost - when it comes to a defensive Ghost?

if you have Brick Break as it resist Bug and is immune - resists bug

Ambipom doesn’t like paralyses - paralysis

Looking good though
Rating: 0

Ruesap

0 +0

Jun 30 '08

[QUOTE USER="ArecP" TIME="1212051392"]
Ambipom is a pure Normal type, which is remove the "a" more of a curse than a blessing due to Ambipom’s dismal defensive stats.  Being Normal-type gives Ambipom immunity to Ghost-type attacks but a weakness to Fighting-type attacks and no resists, although it does not need to take hits.  Pairing a Normal type with a Ghost type will give decent coverage for both types as both cover each others' weaknesses.  Dusknoir is a good choice when it comes to a defensive Ghost and it has a high Attack stat. 

A Psychic Pokemon will also benefit Ambipom as it will cover Ambipom’s Fighting weak and Ambipom will cover the Psychic’s Ghost weak.  Cresselia, Uxie, Mesprit, Gallade, and Gardevior are some good Psychic-types.  Cresselia, Uxie, and Mesprit are walls while Gallade and Gardevior are bulky attackers.
[/DEFENSIVE COMBINATIONS]

[/GLOBAL INFO]

the blurb about Fake Out is totally unnecessary, have it be an extra comment on the set description or something.

Name:  LO Ambipom
Item: Life Orb
IVs: 29 HP
EVs:  252 Atk, 252 Speed, 6 Def
Nature: Jolly
Ability: Technician
Stats:  289 HP, 299 Atk, 169 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Double Hit
- U-Turn
- Brick Break / Aerial Ace

Payback is a better option than Aerial Ace for the final slot IMO

Considered the Standard Ambipom.

I disagree, I believe the NP passer is more used these days; this sentence should be left out.

  With Technician, Fake Out becomes 90 BP and Double Hit becomes 78.75 BP per hit (Calculated with STAB). 

The "calculated with STAB" bit is unecessary

Double Hit can break subs.

how?

This set is meant to be used as a lead as that is where this set will shine the best.  U-Turn is for scouting and is an all-around great move. 

"U-turn is for scouting" is a very vague description; describe the set's main function, how it is to be used, etc.  Why is it such a great move?

The last slot is up to you. 

avoid second-person

Brick Break covers Rock, Steel, Ice, and other Normals while Aerial Ace covers Grass, Bug, and Fighting.

Attacks don't cover types, they cover Pokemon.

 So it really depends on what you’re trying to cover.

second-person

 Aerial Ace gets the Technician boost beefing it up to 90 BP by the way.

First of all, I think Payback is the superior option for the fourth slot anyway; second, "by the way" isn't necessary.

29 HP is to net you optimal Life Orb usage. 

[b]describe "optimal Life Orb usage", eliminate second-person"


Double Hit can be replaced with Return if you think the accuracy will screw you over. 

don't use "screw you over" or second-person, again

Fury Swipes can be used also.  If you can get 5 hits, it’ll total to 202 BP but it’s unreliable.

second person, try to avoid contractions

  Ambipom can also learn the elemental punches.  I would recommend Fire Punch so you don’t get walled too much by Forretress if you had to pick one and it would cover the things that would otherwise wall you.  Double Hit does more damage to Gyarados than Thunder Punch would anyway.

second/first-person in this sentence

  Shadow Claw or Payback can be used for the last slot to hit Ghost-types for Super Effective damage.

Azelf is pretty much the perfect Pokemon in terms of taking care of things that threaten Ambipom.  Infernape and MixMence do a pretty decent job, too.

this is about as vague as it gets

This set is the perfect revenge killing set. 

why?

Surrounding Ambipom with hard hitters will make Ambipom very busy.

why? 

A Rapid Spinner will help keep Ambipom from taking damage from field hazards as Life Orb already limits Ambipom and you don’t want it to get any worse.

eliminate the last part of the sentence

Gengar pretty much walls this set completely if you have Brick Break as it resist Bug and is immune to Normal and Fighting.  Basically Ghost types will wall this set.

get rid of second-person and "Basically"

Blissey and Cresselia can-out stall this set if they have Toxic.  The damage from Double Hit can be recovered with Softboiled or Moonlight, and Toxic will ultimately beat Ambipom.

Metagross and Bronzong can take minimal damage from this set and Steels in general if you use Aerial Ace.

second-person
 
Name:  CBAmbipom
Item: Choice Band
IVs: 31 IVs
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Jolly
Ability: Technician
Stats:  292 HP, 299 Atk, 168 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Return / Double Hit
- Shadow Claw / Pursuit
- Brick Break
- U-Turn

slashitis

[SET DESCRIPTION]
Choice Band gives Ambipom a little bit more firepower than Life Orb.  The first slot is up to you, Double Hit has slightly more BP and can break subs and Return is more reliable. 

Shadow Claw and Pursuit will hit Ghost-types

Brick Break is for type coverage and U-Turn is for scouting. 

What kind of type coverage?  What kind of scouting?

Aerial Ace can be used to hit Heracross harder and Focus Punch can be replaced with Brick Break if you can predict. 

We assume everyone can predict, this is a dumb sentence.

Fake Out was taken out because you have Choice Band but it’s good for revenge killing. 

"was taken out"?  Each set is independent of the other ones.

Be warned though, it’ll be useless after you use it and you will be forced to switch.  Double-Edge can be used in the first slot.  It hits a lot harder but recoil damage is something to reconsider.  The elemental punches can also be used as a substitute.  You can even use all three if you want.

second-person

Again, Azelf can be used with this set.  Metagross, Tyranitar, Garchomp, Heracross, Gengar, Salamence, and all the other hard hitters can come in and clean up.

again, why?

Stealth Rock support will help with those OHKOs and 2HKOs.  Ambipom doesn’t like paralysis so a cleric would be nice.

What OHKOs and 2HKOs?  Some damage calculations would be nice.

Skarmory, Metagross, and Bronzong will wall this set like no other. 

no other what?

Skarmory can take down Ambipom due to its abysmal defenses, Metagross hits very hard and poses the threat of setting up, and Bronzong has a STAB Gyro Ball which will do major damage thanks to Ambipom's high speed and Stealth Rock.

Spiritomb walls this set and can set up while threatening other Pokemon on the switch-in.

Lucario can come in on a resistance (It resists three of the moves if Pursuit is used) and use Swords Dance to set up for a sweep.

Name:  Nasty Plot Passer
Item: Salac Berry / Petaya Berry
IVs: 31 IVs
EVs:  252 SpAtk, 252 Speed, 6 HP
Nature: Timid
Ability: Technician
Stats:  292 HP, 212 Atk, 168 Def, 219 SpAtk, 168 SpDef, 361 Speed
Moves:
- Nasty Plot
- Baton Pass
- Swift
- Substitute
[/SET]

[SET DESCRIPTION]
Ambipom is one of the few Pokemon that can Baton Pass Nasty Plot.  It also has the Speed to set up a Substitute for optimal passing and activating that pinch berry.  Swift gets a boost from Technician so it is a viable option. 

The item is your choice.  Salac to give a Speed boost or Petaya to add more to that Special Attack stat.

second-person

Thunderbolt, Shadow Ball, and Water Pulse can replace Swift and/or Substitute.  Hidden Power with a base power of 60 still gets the Technician boost and it’s a pretty good option, too.

What type of HP?  You overuse "pretty good". 

  I would consider going with Hidden Power [Fighting] and Shadow Ball or Hidden Power [Ice] and Thunderbolt for type coverage.  Thunder can also be used if you want more BP.

first and second person

Same.

...

Passing on Nasty Plot opens up a Move Slot for Azelf and one Nasty Plot for it can be devastating not to mention that Salac boost will be extremely useful.

awkward

 Obviously teaming up with Pokemon that can make use of Nasty Plot is a good idea.

is there any way to say this without seeming so...condescending?

  If you’re using Petaya Berry, Salamence would be a good to use.  You get two chances to use Draco Meteor without any ‘drawbacks’.  Also gives you more choice which is a good thing.  A Rapid Spinner would be nice to get rid of Toxic Spikes as that’ll hinder Ambipom and the Pokemon you’re passing to.

you

Ghost-types such as Gengar and Dusknoir will wall this set if Swift is the only attacking move.  Blissey walls this set and so does Calm Cresselia.

mention some phazers that can possibly counter it

Name:  Agility Passer
Item: Liechi Berry / Petaya Berry / Life Orb
IVs: 31 IVs
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Jolly
Ability: Technician
Stats:  292 HP, 299 Atk, 168 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Agility
- Baton Pass
- Double Hit / Return
- Substitute

slashitis in the item choices

Still a Baton Passing set, but the premise is totally different. 

Again, each set is independent of the previous one, so "still" is meaningless here

This time you’re passing on Agility.  Use Agility on your first turn and then attempt to sweep.

second-person

Double Hit will break Substitutes and Return is more accurate; either can be used. 

If you’re doing this, Life Orb would be recommended.  If you’re using a Pinch Berry, then just Sub down until it activates and then pass both of the stat increases to your sweeper.  Liechi Berry will help the Physical attacker while Petaya Berry will help the Special attacker, so pick the one you think you’ll need.

you

Brick Break or Aerial Ace can be replaced with Substitute if you think you won’t need it.  Brick Break will get you walled by Ghost though.  Focus Punch can also be used behind the Sub if you wish but then you won’t have a Sub up to pass along with Agility.

you

Azelf just LOVES Ambipom!  On the other note, Metagross can be used here.  It’ll open up a moveslot for him so he won't need to set up himself.

less contractions, assume each set is independent, etc.

Again, a Rapid Spinner will be useful for your team; you don’t want Toxic Spikes ruining your sweeping potential along with Stealth Rock limiting your attacks.

you

All Ghost Pokemon will wall this set if you have a Normal or Fighting attack.  Taunt will stop you in your tracks, so beware of Gyarados and the like.  Lucario can come in and set up so watch out for that.

you

Name:  Last Resort
Item: Life Orb
IVs: 29 HP
EVs:  252 Atk, 252 Speed, 6 Def
Nature: Jolly
Ability: Technician
Stats:  289 HP, 299 Atk, 169 Def, 140 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Last Resort
-
-

That’s right!  Only two moves!  It’s pretty simple to use, too.  Fake Out will activate Last Resort and now you have a 190 BP (thanks to STAB) at your disposal.  The 29 IVs in HP will give you optimal Life Orb usage.

bad description

If you can’t use just two moves or would like simply not waste moveslots, Substitute and Thunder Wave can be put in the last slots.  The reason is because you’ll be able to be behind a Sub and slow down your opponent.  It’s possible to use Focus Punch along with Substitute, too.  Shadow Claw can be used to hit Ghost, that would usually wall you.  Keep in mind though that this is only if you cannot allocate two moves or just want to make use of the last two slots, this set sole purpose is to abuse Last Resort as fast as you can.  You can also use a different item with this set (Don’t forget to use 31 HP IVs if you do).  The options I’ll suggest are Leichi Berry, Salac Berry, or Focus Sash.

first, second person, contractions

You guessed it, Azelf!

no I didn't, what if this is the only set I view in the analysis?

Toxic Spikes would be a good to have along with the other Field Hazard.  Some hard hitters or cripplers should keep Ambipom company so Ambipom or your other sweeper can clean up when your opponent is battle weary.

you

Two Normal moves just scream “BRING IN A GHOST POKEMON!”  Gengar and Dusknoir should be the main Pokemon you’ll be facing.

could you be more professional

Anything that will resist Normal attacks are also counters, examples are Lucario and Tyranitar.

blissey can switch into Manaphy but can't do anything to it, how are these counters?

Name:  Counter Ambipom
Item: Focus Sash
IVs: 31s
EVs:  252 Atk, 252 Speed, 6 HP
Nature: Hasty
Ability: Technician
Stats:  292 HP, 299 Atk, 151 Def, 156 SpAtk, 168 SpDef, 361 Speed
Moves:
- Fake Out
- Counter
- Double Hit
- U-Turn / Thief

This is more of a novelty set but it has its uses.  Fake Out on your first turn and if you can predict a Physical attack then use Counter.  Double Hit is just filler but the last slot is pretty useful.  U-Turn will enable to scout and Thief will let you take away your opponents item before you go down.  It also helps you avoid being walled by Ghost.

it's getting boring to point out the same things

Since the last two slots are kind of filler, you can go with status infection in those slots:  Toxic and/or Thunder Wave.  Other attacks like Brick Break, Aerial Ace, and the elemental punches can be used also.

ditto

Azelf, MixMence, Infernape, it’s all the same.

independence

A Rapid Spinner is much needed for this set.  You cannot take in damage while switching Ambipom in.

why?

This is like a broken record.  Ghost (surprise!) will wall this set, especially Gengar if you have U-Turn. 

I'd argue that pointing out the same things over and over again is more of a broken record

You probably saw Gengar and Dusknoir mentioned a lot in the sets so there is not a reason to not put them here as they wall almost every set.

and what if the viewer doesn't view "a lot of the sets"?

ScarfCross and Lucario are threats.  Since Heracross will be faster, Close Combat will hit first KOing Ambipom. 

sounds like more of a revenge killer

Lucario can come in, get a Speed boost from Fake Out, use Swords Dance, and use priority to take out Ambipom.

what kind of priority?

It’s also a problem when you switch out.

you should know what I'm trying to say here

Basically Fighting types and Fighting moves will ruin Ambipom.

Tyrogue too?  this is a fairly vague example.

Steel-types like Metagross, Skarmory, and Bronzong are counters.  Metagross can come in and set up if it is running the Agility set and sweep.  Skarmory can come in and lay down some Spikes and Bronzong can do the same and cripple.

what exactly is "the same"?  "Switch in"?  Is it too hard to write it out again?

Dragonite doesn’t flinch so it can take the hit and use Dragon Dance to become faster than Ambipom. Any move will then be able to take out Ambipom.

Dragonite with Inner Focus can't be flinched, by Fake Out.  "Any move" is a little vague too, say something like "Any of Dragonite's moves"
[/QUOTE]

I do this because I care.  It has all of the sets and the analysis itself is spot-on, but there are a lot of grammar issues with professionalism and such that absolutely have to be fixed.  Thank you for writing the analysis.
Rating: 0

ArecP

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Jun 30 '08

Woah, long list! This is the type of crap *corrections* I like to see :). I'll edit it soon.
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ArecP

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Jun 30 '08

Well, with the thing Ruesap pointed out, I need to get that done. This analysis revamp is no longer considered finished at the highest quality, but it is finished.
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ArecP

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Jul 1 '08

Revisions have been made, but I need to redo the Offensive combinations.

So this is an update. If you catch any other mistakes, please post them here or PM me.
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ArecP

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Jul 2 '08

Offensive Combinations are finished which makes this finished! Yay, now time to do the others... :(
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