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1.0. TABLE OF CONTENTS: THE LIST OF LISTS----------------------------------------------------------------------------------
1.0. Table Of Contents: The List of Lists
1.1. Introduction: How will this guide help me?
1.2. Introduction: How do I use this guide?
2.0. Lists of pokemon whose Def and HP should be considered in calculations
2.1. Physical Tanks/Walls
2.2. Physical-Defensive Sweepers
2.3. Intermediate Physical-Defensive Sweepers
2.4. Physically Fragile Sweepers
2.5. High Physical-Defense Status Inducers
2.6. Intimidators
3.0. Lists of pokemon whose SpD and HP should be considered in calculations
3.1. Special Tanks/Walls
3.2. Special-Defensive Sweepers
3.3. Intermediate Special-Defensive Sweepers
3.4. Specially Fragile Sweepers
3.5. High Special-Defense Status Inducers
4.0. Lists of pokemon whose Atk should be considered in calculations
4.1. Physical Sweepers
4.2. Physical Sweepers with random special attacks
4.3. Physical-Offensive Tanks
4.4. Physical Sweepers with status-related abilities
5.0. Lists of pokemon whose SpA should be considered in calculations
5.1. Special Sweepers
5.2. Special Sweepers with random physical attacks
5.3. Special-Offensive Tanks
5.4. Special Sweepers with status-related abilities
6.0. Other Lists
6.1. Mixed Tanks/Walls
6.2. Mixed Sweepers
7.0. Determining your amount of Speed EVs
7.1. Max/Min Speed List
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1.1. INTRODUCTION: HOW WILL THIS GUIDE HELP ME?---------------------------------------------------------------------------------------------------
This guide will include lists of pokemon that are meant to reflect what kind of function said pokemon usually or always fulfills inside a team of 6 pokemon. These lists intend to make the process of coming to a good EV spread for your pokemon easier and less time consuming, while improving the results thereof at the same time.
A little bit about EVs: Aside from the movesets, base stats and typing of your pokemon, EVs play a one of the biggest roles you could think of when it comes to how well a pokemon functions in the competitive environment of pokemon (note that with EVs, I mean all the factors surrounding it, such as the nature of your pokemon and the IVs of said pokemon as well).
A common problem is that, because the amount of EVs you can invest in a pokemon is limited, it's often hard to find out the optimal way to "spread" them, which is to say divide the (510) EVs you are allowed to use on your pokemon in such a way that you are most likely to get the best results when using the pokemon in an actual battle.
Aside from Speed (and in some cases HP), no stat is absolute or concrete: Speed makes a difference that is directly visible. If you have even only 1 Speed point more than your opponent, you go first, it's as simple as that. With all the other stats, it's a lot harder, since the damage formula the game uses for calculating the final amount of damage your attack will inflict is based partially on a random number generator (RNG for short). Aside from that, there's always the problem that there are a whole lot of pokemon, all with a different Atk stat and different moves, making determining the final EV spread even harder, since unlike with Speed, there are hundreds and hundreds of possible situations.
Needless to say, it's impossible to take all of them into account, but considering only (for example) 10 possible situations would make the EV spread situational, and during a battle, chances are your chosen EV spread may not work out that well. Obviously, going through 30 or more calculations just to come to a single EV spread is a pain for most people, not to mention the less common situations that might be taken into account as well. A process of elimination is crucial to save yourself time; picking the correct pokemon to do your calculations with, the ones you are most likely to face and the ones you are most eager to take down may the need arise, those are the ones that you should be looking for when deciding what calculations you are going to do; what situations you are going to take into account, out of all the hundreds possible.
Despite there being hundreds possible cases, there is no need at all to consider all of them; not only would it take way too much time, but aside from pure theory, psychology is a large part of pokemon as well. No one in their right mind would send a Weavile directly into a Heracross to name a simple example; it is far more likely that a physical wall like Gliscor or Weezing would be summoned to combat the Heracross. Now behind these decisions, there obviously lies a theory as well, but it's a different one than the numbers and the "standard pokemon" theories that you'd be using when blindly running your calculations.
The main theory is simple. To get back to our example: Heracross hits incredibly hard, so what I'd want to do is send something in that takes as less damage as possible from his main attacks, while also having a way to scare it off. Both Gliscor and Weezing come to mind instantly and they therefore would make a likely option for your opponent, assuming you are the one who's having the Heracross out. The reason why the opponent picked Gliscor and Weezing is, like said earlier, because they are very capable of taking hits. That is their main functions on the team they are in, and therefore, they deserve consideration when deciding an EV spread for your Heracross, or other sweepers for that matter. Again, for the sake of consistensy, let's get back to our example: you might want to consider for a Heracross how much your Stone Edge does to a Weezing. Although it won't be much, there can still be found a number to go for. Weezing can only 2HKO a Heracross, assuming the Weezing is using Fire Blast (worst case scenario). Heracross also outspeeds it, so you might want to make it so that Stone Edge can still 3HKO Weezing (possibly with Stealth Rock support or Sandstorm support taken into account; not to forget that for Weezing, Black Sludge, Leftovers is a common hold item), making it unable to come in directly when you use Stone Edge. Factors like Stone Edge's low accuracy and Fire Blast's burn rate can be ignored in the calculations themselves, but when constructing a team that involves this very same Heracross, that's relying on a low accuracy move to take down one of its counters, you might want to consider a back-up plan to use when something goes wrong.
Now why am I boring you with all this? Because I want to illustrate my point clearly. Using common sense to select pokemon to use for your calculations is of great importancy for the final results of your EV spread, and calculations have always formed the best way to come to one. Random numbers rarely work, it's facts that make the difference. Like said previously, it's the massive amount of time that goes into running calculations that scares people off, that makes them want to ignore the fact that calculations are the best way to form an EV spread and go for the easier solution: random numbers. Solving this time problem is the main thing I intend to do with this guide.
The example of Weezing, Gliscor and Heracross was used, because it fits this guide very well: If you have a sweeper, the opponent is bound to send in a tank as a response. Instead of just looking a long list of pokemon that all have different purposes to select potential pokemon to use in your calculations, it would be much easier if the pokemon on that list would have been categorized, split into other lists that take into account the different functions of pokemon and their sub-functions, so that when you know the function of the pokemon you're thinking of, you simply have to figure out what response would be most likely to be chosen, what "category" of pokemon it would be most likely to face and which ones it should be able to take down or scare off. From there, you just search for the lists fitting those criteria and use your common sense to select the "right" pokemon from that list.
Then comes the issue of knowing the stat numbers of the pokemon you chose: knowing the pokemon you're going to use in your calculations is one thing, knowing the numbers that come with them is a second thing. That too will be addressed here: simple EV spreads that should be considered in the calculations, or max, max situations (like max HP, max Def for Weezing) will be given with the different pokemon that are included in this guide, and with them, I will put down the stat numbers that the given EV spreads result in (for example, a physical wall like Skarmory:
Skarmory: 252 HP, 252 Def, 4 SpD (+ Def): 334 HP, 416 Def, 177 SpD).
This all should greatly limit the amount of time one should have to invest in their calculations, with the added bonus of having a full view of possible other pokemon to consider, some that you may easily forget otherwise.
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1.2. INTRODUCTION: HOW DO I USE THIS GUIDE?-----------------------------------------------------------------------------------------
Like said earlier, this guide's purpose is to lower the amount of time you spend on figuring out what pokemon to include in your damage calculations by putting pokemon in different lists, depending on their function in a team, while at the same time giving you insight in the data necessary for said calculations.
In this guide, I have taken into account pokemon that are very capable of succesfully competing in the standard metagame, meaning most of the pokemon that will eventually most likely end up in either the OU or BL tier. Below, I will display the list of pokemon that have been considered when making this guide, along with the most common moves they use, so you can take a quick look at those before doing your calculations, to make sure you don't overlook simple things. Without further adieu, here are the pokemon you can find in this guide:
Aerodactyl: Earthquake, Stone Edge, Ice Fang, Crunch, Pursuit, Aerial Ace, Thunder Fang, Dragon Claw, Fire Fang
Alakazam: Psychic, Focus Blast, Grass Knot, Shadow Ball, Calm Mind, Recover, Trick, Encore
Ambipom: Fake Out, Double Hit, U-Turn, Last Resort, Shadow Claw
Arcanine: Will-O-Wisp, Thunder Fang, ExtremeSpeed, Flare Blitz, Fire Blast, Crunch, Howl, Dragon Pulse, Hidden Power Ice, Reversal
Azelf: Nasty Plot, Psychic, Thunderbolt, Flamethrower, Grass Knot, Explosion, Fire Blast, Shadow Ball, Charm
Blissey: Thunder Wave, Counter, Softboiled, Seismic Toss, Ice Beam, Thunderbolt, Calm Mind, Aromatherapy, Sing, Toxic, Wish
Breloom: Substitute, Spore, Focus Punch, Seed Bomb, Leech Seed, Stone Edge, Protect, Mach Punch, Facade, Sky Uppercut, ThunderPunch
Bronzong: Hypnosis, Reflect, Light Screen, Stealth Rock, Explosion, Gyro Ball, Calm Mind, Earthquake, Psychic, Flash Cannon, Trick Room
Celebi: Leech Seed, Calm Mind, Baton Pass, Energy Ball, Psychic, Recover, Substitute, U-Turn, Leaf Storm, Heal Bell, Charge Beam, Swords Dance, Thunder Wave
Charizard: Belly Drum, Fire Punch, Flare Blitz, Earthquake, Dragon Claw, Dragon Dance, Fire Blast, Substitute, Air Slash, Overheat, Focus Blast, Shadow Claw
Cresselia: Calm Mind, Thunder Wave, Ice Beam, Grass Knot, Charge Beam, Psychic, Rest, Sleep Talk, Moonlight, Lunar Dance
Donphan: Knock Off, Ice Shard, Earthquake, Stone Edge, Roar, Stealth Rock, Thunder Fang
Dragonite: Draco Meteor, Dragon Dance, Outrage, Fire Blast, Earthquake, Roost, Focus Punch, Thunderbolt, Ice Beam, Substitute, ThunderPunch, Ice Punch, Heal Bell, Brick Break, Waterfall, Dragon Pulse
Dugtrio: Earthquake, Stone Edge, Aerial Ace, Night Slash, Sucker Punch, Protect
Dusknoir: Will-O-Wisp, Pain Split, ThunderPunch, Ice Punch, Focus Punch, Fire Punch, Earthquake, Shadow Sneak
Electivire: ThunderPunch, Thunderbolt, Earthquake, Ice Punch, Hidden Power
Grass, Cross Chop, Meditate, Flamethrower, Fire Punch
Empoleon: Stealth Rock, Yawn, Ice Beam, Surf, Grass Knot, Agility, Swords Dance, Aqua Jet, Earthquake, Waterfall, Return
Forretress: Rapid Spin, Spikes, Stealth Rock, Explosion, Reflect, Light Screen, Gyro Ball, Earthquake, Toxic Spikes
Gallade: Will-O-Wisp, Thunder Wave, Hypnosis, Close Combat, Psycho Cut, Leaf Blade, Ice Punch, Stone Edge, Wish, Swords Dance, Shadow Sneak
Garchomp: Swords Dance, Substitute, Earthquake, Dragon Claw, Outrage, Fire Blast, Stone Edge, Fire Fang, Draco Meteor, Crunch
Gardevoir: Will-O-Wisp, Thunder Wave, Hypnosis, Calm Mind, Thunderbolt, Psychic, Wish, Grass Knot, Focus Blast, Shadow Ball
Gengar: Shadow Ball, Thunderbolt, Explosion, Focus Punch, Substitute, Energy Ball, Hypnosis, Will-O-Wisp, Hidden Power Ice, Counter, Focus Blast, Sludge Bomb
Gliscor: Knock Off, Earthquake, Swords Dance, Agility, Aerial Ace, Baton Pass, U-Turn, Stealth Rock, Stone Edge, Ice Fang, Roost
Gyarados: Dragon Dance, Taunt, Waterfall, Ice Fang, Stone Edge, Earthquake, Return
Hariyama: Knock Off, Belly Drum, Close Combat, Fake Out, Bullet Punch, Stone Edge, ThunderPunch, Ice Punch, Whirlwind, Earthquake
Heatran: Overheat, Fire Blast, Flamethrower, Explosion, Earth Power, Dragon Pulse, Dark Pulse, Will-O-Wisp, Hidden Power Electric, Hidden Power Ice
Heracross: Close Combat, Megahorn, Stone Edge, Night Slash, Pursuit, Swords Dance, Reversal, Endure, Substitute
Hippowdon: Earthquake, Stone Edge, Ice Fang, Slack Off, Curse, Stealth Rock, Roar
Houndoom: Nasty Plot, Substitute, Flamethrower, Dark Pulse, Solarbeam, Hidden Power Ice, Sunny Day, Pursuit, Crunch
Infernape: Close Combat, Flamethrower, Fire Blast, Flare Blitz, Nasty Plot, Swords Dance, U-Turn, Grass Knot, Overheat, Hidden Power Ice, Focus Blast
Jirachi: Thunder Wave, Thunder, Psychic, Zen Headbutt, Wish, U-Turn, Reflect, Light Screen
Jolteon: Thunder Wave, Substitute, Baton Pass, Agility, Hidden Power Ice, Thunderbolt, Fake Tears
Kingdra: Dragon Pulse, Draco Meteor, Surf, Ice Beam, Waterfall, Dragon Dance, Return, Rain Dance, Yawn, Endure
Lucario: Swords Dance, Calm Mind, Close Combat, Stone Edge, Reversal, Aura Sphere, Shadow Ball, Agility, Extremespeed, Shadow Claw
Ludicolo: Leech Seed, Surf, Ice Beam, Energy Ball, Toxic, Protect, Rain Dance, Giga Drain
Machamp: Close Combat, Cross Chop, DynamicPunch, ThunderPunch, Ice Punch, Bulk Up, Stone Edge, Rest, Sleep Talk
Magmortar: Overheat, Flamethrower, Thunderbolt, Psychic, Solarbeam, Sunny Day, Cross Chop
Magnezone: Thunderbolt, Thunder Wave, Substitute, Magnet Rise, Hidden Power Grass, Hidden Power Ice, Explosion, Metal Sound
Mamoswine: Ice Shard, Earthquake, Stone Edge, Curse, Stealth Rock
Marowak: Earthquake, Stone Edge, Fire Punch, Swords Dance, Double Edge,
Bonemerang
Medicham: ThunderPunch, Ice Punch, Hi Jump Kick, Focus Punch, Recover, Bulk Up, Baton Pass, Psycho Cut
Metagross: Explosion, ThunderPunch, Ice Punch, Earthquake, Meteor Mash, Bullet Punch, Agility, Pursuit
Milotic: Hypnosis, Rest, Sleep Talk, Surf, Ice Beam, Toxic, Haze, Mirror Coat
Mismagius: Calm Mind, Will-O-Wisp, Thunder Wave, Shadow Ball, Thunderbolt,
Hidden Power Fighting, Hidden Power Ice, Taunt, Pain Split, Destiny Bond
Ninetales: Calm Mind, Flamethrower, Energy Ball, Nasty Plot, Confuse Ray, Hypnosis, Hidden Power Ice, Fire Blast
Ninjask: Baton Pass, Substitute, Protect, Swords Dance, X-Scissor, Aerial Ace, Night Slash
Poliwrath: Bulk Up, Brick Break, Waterfall, Ice Punch, Rock Slide, Belly Drum, Hypnosis, Focus Punch, Substitute
Porygon-Z: Nasty Plot, Thunderbolt, Ice Beam, Tri-Attack, Hyper Beam, Dark Pulse, Hidden Power Fighting, Agility
Raikou: Calm Mind, Thunderbolt, Hidden Power Grass, Hidden Power Ice, Substitute, Thunder Wave, Roar, Extrasensory, Discharge, Reflect, Shadow Ball
Rampardos: Head Smash, Stone Edge, Earthquake, Hammer Arm, Ice Beam, Rock Polish
Regice: Thunderbolt, Ice Beam, Rest, Sleep Talk, Thunder Wave, Explosion
Regirock: Thunder Wave, Curse, Stone Edge, Earthquake, Drain Punch,
Explosion, Hammer Arm, Focus Punch
Rhyperior: Stone Edge, Earthquake, Megahorn, Focus Punch, Avalanche, Substitute, Swords Dance, Rock Polish
Roserade: Leech Seed, Substitute, Leaf Storm, Sleep Powder, Stun Spore, Rain Dance, Sludge Bomb, Hidden Power Ice, Weatherball, Energy Ball,
Aromatherapy, Spikes, Toxic Spikes, Sunny Day
Salamence: Draco Meteor, Dragon Claw, Dragon Dance, Earthquake, Brick
Break, Stone Edge, Fire Blast, Hydro Pump, Flamethrower, Dragon Pulse, Hidden
Power Ground
Sceptile: Substitute, Leech Seed, Leaf Storm, Hidden Power Ice, Focus Blast, Energy Ball, Dragon Pulse, Swords Dance, Leaf Blade, Earthquake, ThunderPunch,
X-Scissor, Hidden Power Fire, Focus Punch, Aerial Ace
Scizor: Swords Dance, U-Turn, Agility, Baton Pass, Roost, X-Scissor, Brick
Break, Substitute, Night Slash, Pursuit, Aerial Ace, Double Hit, Quick Attack, Iron Head, Metal Claw
Skarmory: Roost, Drill Peck, Spikes, Stealth Rock, Whirlwind, Taunt, Substitute, Rest, Brave Bird, Swords Dance
Slaking: Fire Blast, Thunderbolt, Ice Beam, Focus Blast, Shadow Ball, Return, Focus Punch, Earthquake, ThunderPunch, Ice Punch, Double Edge, Fury Swipes, Giga Impact
Slowbro: Calm Mind, Thunder Wave, Slack Off, Surf, Ice Beam, Fire Blast, Flamethrower, Grass Knot, Yawn, Curse, Focus Punch, Psychic, Rest, Sleep Talk, Amnesia
Snorlax: Return, Earthquake, Curse, Crunch, Body Slam, Selfdestruct, Block, Focus Punch, Yawn, Rest, Sleep Talk, Double Edge, Whirlwind, Fire Blast
Spiritomb: Will-O-Wisp, Hypnosis, Pain Split, Dark Pulse, Shadow Ball, Calm Mind, Nasty Plot, Psychic, Hidden Power Fighting, Sucker Punch, Calm Mind, Hidden
Power Ice, Hidden Power Electric
Staraptor: Close Combat, Brave Bird, Return, U-Turn, Roost, Double-Edge,
Pursuit
Starmie: Thunder Wave, Rapid Spin, Recover, Confuse Ray, Surf, Ice Beam, Thunderbolt, Psychic, Grass Knot, Thunder, Hydro Pump
Steelix: Explosion, Block, Earthquake, Stone Edge, Stealth Rock, Roar, Screech, Gyro Ball, Toxic
Suicune: Calm Mind, Roar, Rest, Sleep Talk, Surf, Ice Beam, Hidden Power Electric, Toxic
Swampert: Curse, Earthquake, Stone Edge, Roar, Stealth Rock, Ice Beam, Surf, Hydro Pump, Counter, Mirror Coat, Avalanche, Waterfall, Hammer Arm, Focus
Punch, Ice Punch, Rest
Swellow: Protect, Return, U-Turn, Quick Attack, Aerial Ace, Brave Bird, Roost, Facade, Double Edge,
Tangrowth: Leech Seed, Knock Off, Sleep Powder, Stun Spore, Power Whip, Morning Sun, Leaf Storm, Amnesia, Substitute, Swords Dance, Earthquake, Rock
Slide, Energy Ball, Hidden Power Fire, Focus Blast, Sunny Day, Hidden Power Electric
Tauros: Return, Earthquake, Stone Edge, Fire Blast, Pursuit, Zen Headbutt
Togekiss: Thunder Wave, Air Slash, Aura Sphere, Grass Knot, Softboiled,
Wish, Nasty Plot, Roost, Baton Pass, Focus Punch, Extremespeed, Fire Blast, Aerial Ace, Shadow Ball, Flamethrower, Drain Punch
Torterra: Leech Seed, Stealth Rock, Curse, Wood Hammer, Seed Bomb, Earthquake, Stone Edge, Superpower, Amnesia, Leaf Storm, Roar
Tyranitar: Dragon Dance, Taunt, Stone Edge, Earthquake, Crunch, Focus Punch, Substitute, Thunderbolt, Ice Beam, Dark Pulse, Fire Blast, Pursuit, Curse, Rock Polish,
Umbreon: Yawn, Curse, Mean Look, Baton Pass, Charm, Moonlight, Payback, Dark Pulse, Wish
Ursaring: Protect, Close Combat, Return, Earthquake, Stone Edge, Yawn, Swords Dance, Crunch, Pursuit, Double Edge, Fire Punch
Vaporeon: Acid Armor, Baton Pass, Wish, Substitute, Surf, Ice Beam, Yawn, Toxic, Aqua Ring
Weavile: Brick Break, Ice Punch, Night Slash, Pursuit, Swords Dance, Ice Shard, Aerial Ace, Fake Out, Focus Punch
Weezing: Fire Blast, Thunderbolt, Sludge Bomb, Explosion, Will-O-Wisp, Pain Split, Haze, Thunder, Flamethrower, Taunt, Rest, Sleep Talk
Yanmega: Protect, Hypnosis, Bug Buzz, Air Slash, Shadow Ball, Hidden Power Fire, Hidden Power Ice, Substitute
Zangoose: Close Combat, Swords Dance, Return, Stone Edge, Counter, Quick Attack, Pursuit, Night Slash,
Zapdos: Thunderbolt, Thunder Wave, Roar, Drill Peck, Hidden Power Ice, Hidden Power Grass, Agility, Baton Pass, Reflect, U-Turn, Light Screen, Substitute, Extrasensory
Note: When doing calculations involving the above pokemon, make sure to take into account the stat-boosting moves that have been listed next to their names as well, if you think it's necessary. To give a simple example: if you have a pokemon that you plan to send in on a Suicune, it would only be logical to assume that the Suicune gets up a Calm Mind on the turn you switch in your pokemon. The same thing goes for Metagross; if you have a fast tank, like Gliscor, don't blindly trust on the fact that you can outspeed the Metagross when you switch into it, because odds are it uses Agility on that turn, making you unable to outspeed it.
Now that that's out of the way, let's continue with how to use the actual guide.
The biggest part of the guide consists out of lists of pokemon that also display their most common (or the one you should consider in your calculations) EV spread(s) followed by the nature of the pokemon (positive (+), negative (-) or neutral (~)) and the stats those factors combined result in, assuming 31 IVs in all stats. To look at the moves they commonly use, refer to the list shown above.
This guide does not mention every stat of a pokemon in each list, only the stats that are important for its place in said list. For example, in the "Physical Tanks/Walls" list, there is a mention of Donphan, but only his Def and HP are given. In the "Physical-Offensive Tanks" list however, there is another mention of Donphan (with another EV spread, since a 252 HP/252 Def Donphan isn't that offensive; a 252 Atk/252 [Def/HP] spread is) that mentions his Atk, Def and HP, since all three are important there. The way the EVs and the stats they result in are listed is quite self-explanatory, but I'll give a brief example nonetheless:
Milotic: 212 HP/252 Def (+Def) - 384 HP/282 DefSimple: Milotic is the name of the pokemon. Next comes its most common spread. The abbrevations I use in this guide are as follows: Hit Points = HP; Attack = Atk; Defense = Def; Special Attack = SpA; Special Defense = SpD; Speed = Speed. Note that this example was taken from the "Physical Tanks/Walls" lists, so therefore, only the HP and Def EVs are listed. Then there's the nature. If only one stat is of any imortancy (HP doesn't count, since it can't be affected by a nature), I always point out only how that stat is affected by the nature of the pokemon. In Milotic's example, a Bold nature is assumed, which would boost Def, hence the "(+Def)". However, if we for one crazy second would assume an Adamant Milotic, I would not list its nature as "(+Atk)", but instead I would point it out like "(~Def)", since Adamant does not affect Def at all. Then there are the stats that the EVs result in, which don't need a further explanation IMO.
So now you know what the names and numbers that are about to follow stand for. But how do you put those to good use?
When using this guide, you should first of all take a good look at the pokemon you're trying to make an EV spread for, so that you can determine what role or function it has in your team. Then, you think of the pokemon your pokemon is most likely to encounter in battle. If we'd use Regice as our example here, you should be looking mainly at the "High special-offensive sweepers" list. Pick the ones that seem most important to you and look up their standard moves if you think that is necessary. Open up your damage calculator of choice (I prefer Misty's, which can be downloaded at www.smogon.com in the Contributions section of their forums (it requires mIRC to work)) and you fill in the numbers/data displayed next to the pokemon you picked out of the list you picked previously (see how you narrow down the pokemon you're going to use in your calculations effectively and fast?) and you pick a random EV spread for Regice, doesn't matter what. Begin by doing calculations with the pokemon on the top of your list (order doesn't really matter, it's just easier to work your way from top to bottom) and adjust your random EV spread according to the results you get. For example, if Regice took 47.35% - 56.67% from a certain special attack from a certain pokemon (these numbers are completely random), you might want to boost your HP or SpD a bit more to lower the maximum damage output to just below 53.125%, so that, assuming you hold Leftovers, this certain attack can never 2HKO you, unless it critically hits. Write down the results of these calculations (how many EVs you need in what stats to prevent a certain attack of XHKO'ing you and proceed to the next pokemon on your list. Adjust accordingly again until you've gone through all of them. When your final results would "force" you to use an illegal EV spread (more than 510 EVs) or when you don't have enough EVs left for other goals you wanted to achieve, such as surviving random Focus Punches from Gengar and other special sweepers who commonly use that attack, or if you can't put enough EVs in SpA to XHKO certain pokemon, you have to drop some goals and settle for a bit less than you originally would have wanted to: which pokemon's attack would you want to survive the most? After selecting those things that seem "more important" than others to you, drop your defensive side of the EV spread to that point that you can still take on the attacks of the pokemon you picked. You won't have enough EVs anymore to take on everything on the list you first compiled, but at least you have considered them all and you know which ones you can't take on. Knowing the capabilities of your pokemon is something that is very helpful. If you think you've done enough and you don't want to consider offensive potential, you can stop right there and be done with it: you have a solid defensive EV spread that can take on the pokemon you wanted it to take on, and you'll know which ones it still has problems with, allowing you to act accordingly when you face (one of) those pokemon in a battle. If you'd still like to consider a few pokemon you might be attacking (in Regice's case, you might want to run some calcs with Ice Beam vs. Salamence or Garchomp for example), put all EVs you still have left in (Sp)Atk and do the calculations you wanted to do. If your results are satisfying enough that you think you don't need any more EVs in (Sp)Atk than you currently have access to, you're all set. If you need, let's say, 16 more EVs in (Sp)Atk to XHKO a certain pokemon, think about the situation for a minute: is it worth to lose 16 EVs on the defensive side of your EV spread to satisfy your offensive needs?
A few other things that I'd like to point out before we continue with the rest of the guide: there are a few pokemon that use different EV spreads depending on their moveset and/or function. For example, a Choice Band Metagross focuses a very big part of his EV spread on HP and Def, with Atk coming second, while a Metagross with Agility maxes out Atk, hits 203 or 214 Speed with the remainder going into HP. Bulky Gyarados uses a whole lot of HP and Def EVs, while a sweeping Gyarados would max out Atk before paying attention to those two stats, etc. What I'm trying to say is that when you see an EV spread like 212 HP/180 Def/16 Atk (+Atk) for a Gyarados, I want you to know I'm talking about the bulky version of it, which in turn should give away the moves you have to look out for: bulky Gyarados always uses Taunt to give an example. I have put a nickname for pokemon like those next to their original name, to let you know what "version" of the pokemon I am talking about. The moveset that "version" usually packs with itself is something you have to investigate yourself, though.
A second thing one should know is that in the "Mixed Walls/Tanks" and "Mixed Sweepers" lists, I did not include realistic EV spreads (and in some other rare cases, the EVs listed exceed 510 as well). I have done this purely from a practical point of view: first of all, there is no way of knowing if a pokemon that's on either one of the lists is using a mixed-, physical- or special-orientated spread/set when you first face it, so there is no way to know if your EV spread, if it was based on calculations using a mixed spread for such a pokemon, would be helpful. To give you an example, Bronzong is a common mixed tank, but it can see use as a fully special-orientated tank as well. If you would use an EV spread like 252 HP/120 SpD (~SpD) in your calculations, assuming a mixed spread, and would base, again for example, the damage your Flamethrower would do against that Bronzong set on that spread, your calculations will be worthless as soon as you face a 252 HP/252 SpD (+SpD) Bronzong, since he will probably take a whole lot less from the same Flamethrower. What I would advice is to always assume max HP/max SpD/max Def in those cases, so that you can never be caught off guard when your Flamethrower suddenly does not OHKO a Bronzong and he nails you with a Gyro Ball, Hypnosis or Earthquake. The results of those calculations can be taken a bit lightly when compared to normal results, since after all, mixed Bronzongs are very common and 252 HP/252 SpD (+SpD) versions are a bit rare. So if your Flamethrower would do 97.65% in the worst case scenario versus a fully special-orientated Bronzong, you will know that it might not OHKO such a Bronzong set, but it's safe to assume that when you face a Bronzong, it will go down in one hit. And if it doesn't, at least you instantly know it's completely special-based, which makes it easier for physical sweepers to take it down. There is also the point that mixed pokemon can use a dozen of workable EV spreads, and all calculations other than one that assumes a max/max situation have a very good chance of being inaccurate. I used Bronzong as an example previously, but the same goes for sweepers like Infernape. You can base your own Bronzong's spread on taking a Flamethrower from a mixed Infernape, but it won't help you when you encounter a fully special-based one that instantly takes your Bronzong down in one hit.
For this very same reason, most EV spreads you will see in this guide, will be 252/252 spreads, unless it's really safe to assume otherwise (in bulky Gyarados' and Choice Band Metagross' cases for example).
Lastly, there are some cases in which I chose to directly change the Atk stat of a pokemon if it has an ability capable of doing such, and if it always uses that ability over a potential other one with the given EV spreads. Two main examples hereof are Medicham (Pure Power) and physical Togekiss (Hustle). Intimidate has not been used as a 50% Def boost. In all other cases, it is your own responsibility to know the ability of the pokemon you're doing calculations with, in case that ability makes a difference (don't expect Gyarados to lower Metagross' Atk upon switching in on it, since Metagross' Clear Body prevents Gyarados' Intimidate from working, to give you an example).
Then I think I should include some notes that should also be taken into account in the lists that are about to follow below.
1.) When using the pokemon in the lists that will follow that are mostly defensively-based in your calculations, Leftovers should be considered in most of your calculations since its (one of) the most common . For anyone who doesn't know, Leftovers restores 6.25% (or 1/16th) of the opponents total HP at the end of each turn.
2.) There are a few different hold items that have been taken into account with the attacking stats of some of the pokemon that will be listed below. Only items that are commonly used have been listed on the pokemon they're commonly used on (i.e. no Expert Belt on Breloom). In order to make things less cluttering, I chose to use their abbrevations rather than their entire names. The list below gives the full names of the hold items, their respective abbrevations and the power boost they give. Keep in mind that the hold items given are optional most of the time, however, some pokemon only use a specific hold item with a specific spread.
- Choice Band = CB (Atk x 1.5, user is locked in the current attack)
- Choice Specs = CS (SpA x 1.5, user is locked in the current attack)
- Life Orb = LO (normal damage output x 1.3, user loses 10% of HP each time a damaging move is used)
- Expert Belt = EB (normal damage output x 1.2 when the used attack is super effective)
- Muscle Band = MB (Atk x 1.1)
- Wise Glasses = WG (SpA x 1.1)
Make sure to pay a lot of attention to things like these, because some pokemon are really rare without a certain hold item. For example, there is virtually no Salamence out there with max SpA, but no Choice Specs as hold item.
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2.0. LISTS OF POKEMON WHOSE DEF AND HP SHOULD BE CONSIDERED IN CALCULATIONS-----------------------------------------------------------------------------------------------------------------------------------------------------------------
2.1. Physical Tanks/Walls
---------------------------------
Bronzong: 252 HP/252 Def/252 SpD (+Def/SpD) - 338 HP/364 Def/364 SpD
Cresselia: [80 HP/252 HP]/252 Def/252 SpD (+Def/SpD) - [401 HP/444 HP]/372 Def/ 394 SpD
Donphan: 252 HP/252 Def/0 SpD (+Def) - 384 HP/372 Def/156 SpD
Dusknoir: 252 HP/252 Def/252 SpD (+Def) - 294 HP/405 Def/405 SpD
Forretress: 252 HP/252 Def/0 SpD (+Def) - 354 HP/416 Def/156 SpD
Gliscor: 252 HP/252 Def/0 SpD (+Def) - 354 HP/383 Def/186 SpD
Gyarados "Bulky": 212 HP/180 Def/0 SpD (~Def) - 384 HP/239 Def/236 SpD
Hippowdon: 252 HP/252 Def/40 SpD (+Def) - 420 HP/368 Def/190 SpD
Jirachi "Some SpD": 240 HP/76 Def/160 SpD (+Def) - 401 HP/280 Def/276 SpD
Jirachi "No SpD": 240 HP/76 Def/0 SpD (+Def) - 401 HP/280 Def/236 SpD
Milotic: 212 HP/252 Def/44 SpD (+Def) - 384 HP/282 Def/297 SpD
Poliwrath: 252 HP/252 Def/0 SpD (+ Def) - 384 HP/317 Def/216 SpD
Regice "No SpD": 252 HP/252 Def/0 SpD (+Def) - 364 HP/328 Def/437 SpD
Regirock "Fully Defensive": 252 HP/252 Def/4 SpD (+Def) - 364 HP/548 Def/237 SpD
Regirock "No Def Standard": 252 HP/4 Def/252 SpD (+SpD) - 364 HP/437 Def/328 SpD
Rhyperior: 252 HP/252 Def/0 SpD (+Def) - 434 HP/394 Def/146 SpD
Skarmory: 252 HP/252 Def/0 SpD (+Def) - 334 HP/416 Def/176 SpD
Slowbro: 212 HP/252 Def/0 SpD (+ Def) - 384 HP/350 Def/196 SpD
Spiritomb: 252 HP/252 Def/252 SpD (+Def/SpD) - 304 HP/346 Def/346 SpD
Steelix "Fully Defensive": 252 HP/252 Def/0 SpD (+Def) - 354 HP/548 Def/166 SpD
Steelix "No Def": 252 HP/4 Def/252 SpD (~Def): 354 HP/437 Def/251 SpD
Suicune: 252 HP/252 Def/0 SpD (+Def) - 404 HP/361 Def/266 SpD
Swampert "Standard": 240 HP/212 Def/0 SpD (+Def) - 401 HP/295 Def/216 SpD
Swampert "Fully Defensive": 252 HP/252 Def/0 SpD (+Def) - 404 HP/306 Def/216 SpD
Tangrowth: 252 HP/252 Def/0 SpD (+Def) - 404 HP/383 Def/136 SpD
Togekiss: 252 HP/252 Def/252 SpD (+Def/SpD) - 374 HP/317 Def/361 SpD
Torterra: 212 HP/252 Def/0 SpD (+Def) - 384 HP/339 Def/206 SpD
Umbreon: 212 HP/252 Def/252 SpD (+Def/SpD) - 384 HP/350 Def/394 SpD
Vaporeon: 252 HP/252 Def/0 SpD (+Def) - 464 HP/240 Def/226 SpD
Weezing: 252 HP/252 Def/0 SpD (+ Def) - 334 HP/372Def/176 SpD
Zapdos "Max/Max": 252 HP/220 Def/220 SpD (+Def/SpD) - 384 HP/287 Def/298 SpD
Zapdos "Max Def/Min SpD": 252 HP/220 Def/0 SpD (+Def) - 384 HP/287 Def/216 SpD
-------------------------------------------
2.2. Physical-Defensive Sweepers
-------------------------------------------
Donphan: 252 HP/252 Atk/4 Def (+Atk) - 384 HP/372 Atk/277 Def (CB)
Dragonite: 56 HP/252 Atk/0 Def (+Atk) - 337 HP/403 Atk/226 Def (CB, LO)
Garchomp: [16/64] HP/252 Atk/0 Def (+Atk) - [361/373] HP/394 Atk/226 Def (CB, LO) - (~Atk = 359 Atk)
Gyarados "Bulky": 212 HP/16 Atk/180 Def (+Atk) - 384 HP/319 Atk/239 Def
Hariyama: 12 HP/252 Atk/244 Def (+Atk) - 432 HP/372 Atk/217 Def (CB)
Heatran: 128 HP/252 SpA/0 Def (+SpA) - 355 HP/394 SpA/248 Def (CS) - (~SpA = 359 SpA)
Machamp "Choice": 32 HP/252 Atk/0 Def (+Atk) - 329 HP/394 Atk/196 Def (CB) - (~Atk = 359 Atk)
Machamp "Bulky": 60 HP/124 Atk/116 Def (~Atk/Def) - 336 HP/327 Atk/225 Def
Magnezone: 252 HP/252 SpA/4 Def (+SpA) - 344 HP/394 SpA/267 Def (CS) - (~SpA = 359 SpA)
Metagross "Choice Band": 196 HP/232 Atk/72 Def (+Atk) - 350 HP/400 Atk/314 Def (CB)
Metagross "Agility": 148 HP/252 Atk/0 Def (+Atk) - 338 HP/405 Atk/296 Def (MB, LO)
Poliwrath "Bulky": 188 HP/252 Atk/68 Def (+Atk) - 368 HP/295 Atk/243 Def
Poliwrath "Full Sweeper": 4 HP/252 Atk/0 Def (+Atk) - 322 HP/295 Atk/226 Def (CB)
Rhyperior "Max HP": 252 HP/252 Atk/4 Def (+Atk) - 434 HP/416 Atk/297 Def (CB, LO)
Rhyperior "Max Def": 4 HP/252 Atk/252 Def (+Atk) - 372 HP/416 Atk/359 Atk (CB, LO)
Scizor "Baton Pass": 156 HP/0 Atk/204 Def (+Def) - 320 HP/296 Atk/315 Def
Scizor "Sweeper": 108 HP/252 Atk/0 Def (+Atk) - 308 HP/394 Atk/236 Def
Slaking "Adamant": 44 HP/252 Atk/0 Def (+Atk) - 452 HP/460 Atk/236 Def (CB) - (~Atk = 419 Atk)
Swampert "Choice Band": 252 HP/252 Atk/4 Def (+Atk) - 404 HP/350 Atk/217 Def (always w/ CB)
Togekiss "max SpA": 228 HP/252 SpA/0 Def (+SpA) - 368 HP/372 SpA/226 Def
Togekiss "Bulky": 228 HP/0 SpA/188 Def (+Def) - 368 HP/276 SpA/300 Def
Torterra "Choice Band": 4 HP/252 Atk/252 Def (+Atk) - 332 HP/348 Atk/309 Def (CB)
Tyranitar "Choice Band": 4 HP/252 Atk/0 Def (+Atk) - 342 HP/403 Atk/256 Def (CB)
Tyranitar "Dragon Dance": 76 HP/252 Atk/0 Def (+Atk) - 360 HP/403 Atk/256 Def (LO)
Tyranitar "Boah": 252 HP/188 SpA/0 Atk/0 Def (+SpA) - 404 HP/300 SpA/304 Atk/256 Def
--------------------------------------------------------------
2.3. Intermediate Physical-Defensive Sweepers
--------------------------------------------------------------
Arcanine "Physical": 80 HP/252 Atk/0 Def (+Atk) - 341 HP/350 Atk/196 Def (CB)
Arcanine "Special": 80 HP/252 SpA/0 Def (+SpA) - 341 HP/328 SpA/196 Def (CS)
Empoleon: 68 HP/252 SpA/0 Def (+SpA) - 326 HP/353 SpA/212 Def (LO)
Heracross: 20 HP/252 Atk/0 Def (+Atk) - 306 HP/383 Atk/186 Def (CB) - (~Atk = 349 Atk)
Kingdra: 180 HP/252 SpA/0 Def (+SpA) - 336 HP/317 SpA/226 Def (WG, LO)
Mamoswine: 156 HP/252 Atk/0 Def (+Atk) - 400 HP/394 Atk/196 Def (CB, LO)
Marowak: 4 HP/252 Atk/0 Def (~Atk) - 262 HP/259 Atk/256 Def (always w/ Thick Club)
Raikou "HP Grass": 124 HP/84 SpA/0 Def (~SpA/Def) - 352 HP/287 SpA/186 Def
Raikou "HP Ice": 60 HP/128 SpA/0 Def (~SpA/Def) - 336 HP/298 SpA/186 Def
Salamence "Physical Sweeper": 120 HP/252 Atk/0 Def (+Atk) - 361 HP/405 Atk/196 Def (CB, LO)
Salamence "Special Sweeper": 4 HP/252 SpA/0 Def (+SpA) - 332 HP/350 SpA/196 Def (CS)
Snorlax "Curse": 76 HP/144 Atk/172 Def (~Atk/Def) - 480 HP/292 Atk/209 Def
Snorlax "Standard": 220 HP/[36 Atk/252 Atk]/0 Def (~Atk/+Atk) - 524 HP/[264 Atk/350 Atk]/210 Def
Snorlax "No Def": 252 HP/[36 Atk/252 Atk]/0 Def (~Atk/+Atk) - 524 HP/[264 Atk/350 Atk]/166 Def
Starmie "Bulky": 172 HP/120 SpA/0 Def (~SpA) - 304 HP/266 SpA/206 Def
Starmie "Offensive": 40 HP/252 SpA/0 Def (~SpA) - 271 HP/299 SpA/206 Def - (+SpA = 328 SpA)
Tauros: 44 HP/252 Atk/0 Def (+Atk) - 302 HP/328 Atk/226 Def (CB, LO) - (~Atk = 299 Atk)
Ursaring: 32 HP/252 Atk/0 Def (+Atk) - 329 HP/394 Atk/186 Def (CB, LO) - (~Atk = 359 Atk)
Yanmega: 4 HP/252 SpA/0 Def (+SpA) - 314 HP/364 SpA/208 Def (CS, LO) - (~SpA = 331 SpA)
Zapdos "max SpA": 4 HP/252 SpA/0 Def (+SpA) - 322 HP/383 SpA/206 Def
-------------------------------------------
2.4. Physically Fragile Sweepers
-------------------------------------------
Aerodactyl: 40 HP/252 Atk/0 Def (~Atk) - 311 HP/309 Atk/166 Def (CB, LO) - (+Atk = 339 Atk)
Alakazam "Standard": 4 HP/252 SpA/0 Def (~SpA) - 252 HP/369 SpA/126 Def (CS, WG, LO) - (+SpA = 405 SpA)
Alakazam "Choice Scarf": 0 HP/252 SpA/80 Def (+SpA) - 251 HP/405 SpA/146 Def
Ambipom: 40 HP/252 Atk/0 Def (~Atk) - 301 HP/299 Atk/168 Def (LO) - (+Atk = 328 Atk)
Azelf: 40 HP/252 SpA/0 Def (~SpA) - 301 HP/349 SpA/176 Def (CS, LO, WG) - (+SpA = 383 SpA)
Breloom: 4 HP/252 Atk/0 Def (~Atk) - 262 HP/359 Atk/196 Def (CB, LO) - (+Atk = 383 Atk)
Charizard: 0 HP/252 Atk/4 Def (~Atk) - 296 HP/267 Atk/193 Def (+Atk = 293 Atk)
Dugtrio: 24 HP/252 Atk/0 Def (~Atk) - 217 HP/259 Atk/136 Def (CB, LO) - (+Atk = 284 Atk)
Electivire: 80 HP/252 Atk/0 Def (+Atk) - 311 HP/379 Atk/170 Def (CB, EB, LO) - (~Atk = 345 Atk)
Gallade: 152 HP/252 Atk/0 Def (+Atk) - 314 HP/383 Atk/166 Def (LO, MB) - (~Atk = 349 Atk)
Gardevoir: 252 HP/48 SpA/136 Def (+SpA) - 340 HP/327 SpA/200 Def
Gengar: 4 HP/252 SpA/0 Def (~Atk) - 262 HP/359 SpA/156 Def (CS, LO) - (+SpA = 394 SpA)
Houndoom: 4 HP/252 SpA/0 Def (~SpA) - 292 HP/319 SpA/136 Def (CS, LO) - (+SpA = 350 SpA)
Infernape "Physical": 4 HP/252 Atk/0 Def (~Atk) - 294 HP/307 Atk/178 Def (CB, LO) (+Atk = 337 Atk)
Infernape "Special": 4 HP/252 SpA/0 Def (~SpA) - 294 HP/307 SpA/178 Def (CB, LO) - (+SpA = 337 SpA)
Jolteon: 4 HP/252 SpA/0 Def (~SpA) - 272 HP/319 SpA/156 Def (CS, LO) - (+SpA = 350 SpA)
Lucario "Physical": 4 HP/252 Atk/0 Def (~Atk) - 282 HP/319 Atk/176 Def (CB, LO) - (+Atk = 350 Atk)
Lucario "Special": 4 HP/252 SpA/0 Def (~SpA) - 282 HP/329 SpA/176 Def (CS, LO) - (+SpA = 361 SpA)
Magmortar: 4 HP/252 SpA/0 Def (~SpA) - 292 HP/349 SpA/170 Def (CS, LO) - (+SpA = 383 SpA)
Medicham: 4 HP/252 Atk/0 Def (~Atk) - 262 HP/438 Atk/186 Def (CB) - (+Atk = 480 Atk)
Mismagius: 252 HP/252 SpA/56 Def (~SpA) - 324 HP/309 SpA/170 Def (LO) - (+SpA = 339 SpA)
Ninetales: 4 HP/252 SpA/0 Def (~SpA) - 288 HP/261 SpA/186 Def (LO, CS) - (+SpA = 287 SpA)
Ninjask: 4 HP/252 Atk/0 Def (+Atk) - 264 HP/306 Atk/126 Def (CB, LO) - (~Atk = 279 Atk)
Porygon-Z: 32 HP/252 SpA/0 Def (~SpA) - 319 HP/369 SpA/176 Def (LO) - (+SpA = 405 SpA)
Rampardos: 4 HP/252 Atk/0 Def (~Atk) - 336 HP/429 Atk/156 Def (CB) - (+Atk = 471 Atk)
Roserade: 4 HP/252 SpA/0 Def (~SpA) - 262 HP/349 SpA/146 Def (CS, LO) - (+SpA = 383 SpA)
Sceptile "Physical": 4 HP/252 Atk/0 Def (~Atk) - 282 HP/269 Atk/166 Def (CB, LO) - (+Atk = 295 Atk)
Sceptile "Special": 4 HP/252 SpA/0 Def (~SpA) - 282 HP/309 SpA/166 Def (CS, LO) - (+SpA = 339 SpA)
Staraptor: 60 HP/252 Atk/0 Def (~Atk) - 326 HP/339 Atk/176 Def (CB, LO) - (+Atk = 372 Atk)
Swellow: 4 HP/252 Atk/0 Def (~Atk) - 262 HP/269 Atk/156 Def (CB, LO) - (+Atk = 295 Atk)
Weavile: 4 HP/252 Atk/0 Def (~Atk) - 282 HP/339 Atk/166 Def (CB, LO) - (+Atk = 372 Atk)
Zangoose: 4 HP/252 Atk/0 Def (~Atk) - 288 HP/329 Atk/156 Def (CB, LO) - (+Atk = 361 Atk)
--------------------------------------------------------
2.5. High Physical-Defense Status Inducers
--------------------------------------------------------
Bronzong (Hypnosis): 252 HP/252 Def (+Def) - 338 HP/364 Def
Celebi (Leech Seed): 252 HP/88 Def (+Def) - 404 HP/283 Def
Cresselia (Thunder Wave): [80 HP/252 HP]/252 Def (+Def) - [401 HP/444 HP]/372 Def
Dragonite (Thunder Wave): 56 HP/0 Def (~Def) - 337 HP/226 Def
Dusknoir (Will-O-Wisp, Toxic): 252 HP/252 Def (+Def) - 294 HP/405 Def
Magnezone (Thunder Wave): 252 HP/4 Def (~Def) - 344 HP/267 Def
Milotic (Hypnosis, Toxic): 212 HP/252 Def (+Def) - 384 HP/282 Def
Regice "No SpD" (Thunder Wave): 252 HP/252 Def (+Def) - 364 HP/328 Def
Regirock "Fully Defensive" (Thunder Wave): 252 HP/252 Def (+Def) - 364 HP/548 Def
Regirock "No Def Standard" (Thunder Wave): 252 HP/4 Def (~Def) - 364 HP/437 Def
Slowbro (Yawn, Thunder Wave): 212 HP/252 Def (+ Def) - 384 HP/350 Def
Spiritomb (Will-O-Wisp, Hypnosis): 252 HP/252 Def (+Def) - 304 HP/346 Def
Starmie (Thunder Wave): 172 HP/0 Def (~Def) - 304 HP/206 Def
Tangrowth (Stun Spore, Leech Seed, Sleep Powder): 252 HP/252 Def (+Def) - 404 HP/383 Def
Togekiss (Thunder Wave): 252 HP/252 Def (+Def) - 374 HP/317 Def
Torterra (Leech Seed): 212 HP/252 Def (+Def) - 384 HP/339 Def
Umbreon (Yawn): 212 HP/252 Def (+Def) - 384 HP/350 Def
Vaporeon (Yawn): 252 HP/252 Def (+Def) - 464 HP/240 Def
Weezing (Will-O-Wisp): 252 HP/252 Def (+ Def) - 334 HP/372 Def
Zapdos (Thunder Wave): 252 HP/220 Def (+Def) - 384 HP/287 Def
----------------------
2.6. Intimidators
----------------------
Arcanine
Gyarados
Salamence
Staraptor
Tauros
----------------------------------------------------------------------------------------------------------------------------------------------------------------
3.0. LISTS OF POKEMON WHOSE SPD AND HP SHOULD BE CONSIDERED IN CALCULATIONS----------------------------------------------------------------------------------------------------------------------------------------------------------------
3.1. Special Tanks/Walls
------------------------------
Blissey: 252 HP/252 Def/4 SpD (+Def) - 714 HP/130 Def/307 SpD
Bronzong: 252 HP/252 Def/252 SpD (+Def/SpD) - 338 HP/364 SpD/364 SpD
Celebi: 252 HP/88 Def/0 SpD (+Def) - 404 HP/283 Def/236 SpD
Cresselia: [80 HP/252 HP]/252 Def/252 SpD (+Def/SpD) - [401 HP/444 HP]/372 Def/394 SpD
Dusknoir: 252 HP/252 Def/252 SpD (+Def/SpD) - 294 HP/405 Def/405 SpD
Empoleon: 252 HP/0 Def/252 SpD (+SpD) - 372 HP/212 Def/331 SpD
Jirachi: 240 HP/76 Def/160 SpD (+Def) - 401 HP/280 Def/276 SpD
Ludicolo: 252 HP/0 Def/252 SpD (+SpD) - 364 HP/176 Def/328 SpD
Milotic "Standard": 212 HP/252 Def/44 SpD (+Def) - 384 HP/282 Def/297 SpD
Milotic "Fully Special Defensive": 212 HP/44 Def/252 SpD (+SpD) - 394 HP/205 Def/383 SpD
Mismagius: 252 HP/0 Def/252 SpD (+SpD) - 324 HP/156 Def/339 SpD
Raikou "HP Grass": 124 HP/0 Def/84 SpD (~Def/SpD) - 352 HP/186 Def/257 SpD
Raikou "HP Ice": 60 HP/0 Def/104 SpD (~Def/SpD) - 336 HP/186 Def/262 SpD
Regice "Fully Special Defensive": 252 HP/0 Def/252 SpD (+SpD) - 364 HP/236 Def/548 SpD
Regice "No SpD": 252 HP/252 Def/4 SpD (+Def) - 364 HP/328 Def/437 SpD
Regirock "No Def Standard": 252 HP/4 Def/252 SpD (+SpD) - 364 HP/437 Def/328 SpD
Snorlax "Fully Special Defensive": 252 HP/180 Def/252 SpD (+SpD) - 524 HP/211 Def/350 SpD
Spiritomb: 252 HP/252 Def/252 SpD (+Def/SpD) - 304 HP/346 Def/346 SpD
Suicune "Calm Mind": 252 HP/252 Def/0 SpD (+Def) - 404 HP/361 Def/266 SpD
Swampert: 240 HP/212 Def/56 SpD (+Def) - 401 HP/295 Def/230 SpD
Togekiss: 252 HP/252 Def/252 SpD (+Def/SpD) - 374 HP/317 Def/361 SpD
Tyranitar "Boah": 252 HP/0 Def/0 SpD (~Def/SpDef) - 404 HP/256 Def/[236/354] SpD
Umbreon: 212 HP/252 Def/252 SpD (+Def/SpD) - 384 HP/350 Def/394 SpD
Vaporeon: 252 HP/252 Def/0 SpD (+Def) - 464 HP/240 Def/226 SpD
Zapdos "Max/Max": 252 HP/220 Def/220 SpD (+Def/SpD) - 384 HP/287 Def/298 SpD
Zapdos "Max SpD/Min Def": 252 HP/0 Def/220 SpD (+SpD) - 384 HP/206 Def/298 SpDef
-------------------------------------------
3.2. Special-Defensive Sweepers
-------------------------------------------
Dragonite: 56 HP/252 Atk/0 SpD (+Atk) - 337 HP/403 Atk/236 SpD (CB, LO)
Empoleon: 68 HP/252 SpA/0 SpD (+SpA) - 326 HP/353 SpA/238 SpD (LO) - (~SpA = 321 SpA)
Gallade: 152 HP/252 Atk/0 SpD (+Atk) - 315 HP/383 Atk/266 SpD (LO, MB) - (~Atk = 349 Atk)
Gardevoir: 252 HP/48 SpA/64 SpD (+SpA) - 340 HP/327 SpA/282 SpD
Gyarados "Bulky": 212 HP/16 Atk/0 SpD (+Atk) - 384 HP/319 Atk/236 SpD
Gyarados "Offensive": [112/148] HP/252 Atk/0 SpD - [359/368] HP/383 Atk/236 SpD
Heatran: 128 HP/252 SpA/0 SpD (+SpA) - 355 HP/394 SpA/248 SpD (CS) - (~SpA = 359 SpA)
Machamp "Standard": 32 HP/252 Atk/0 SpD (~Atk) - 329 HP/359 Atk/206 SpD (CB) - (+Atk = 394 Atk)
Machamp "Bulky": 60 HP/124 Atk/208 SpD (+SpD) - 336 HP/327 Atk/283 SpD
Poliwrath "Standard": 188 HP/252 Atk/0 SpD (+Atk) - 368 HP/295 Atk/216 SpD
Poliwrath "Bulk Up": 188 HP/0 Atk/80 SpD (~Atk/~SpD) - 368 HP/206 Atk/236 SpD
Snorlax "Curse": 220 HP/36 Atk/252 SpD (+SpD) - 516 HP/265 Atk/350 SpD
Snorlax "Choice Band": 240 HP/252 Atk/0 SpD (+Atk) - 521 HP/350 Atk/256 SpD
Swampert "Choice Band": 252 HP/252 Atk/0 SpD (+Atk) - 404 HP/350 Atk/216 SpD (always w/ CB)
Togekiss "Bulky": 228 HP/0 SpA/88 SpD (~SpA/SpD) - 368 HP/276 SpA/288 SpD
Togekiss "Offensive": 228 HP/252 SpA/0 SpD (+SpA) - 368 HP/372 SpA/266 SpD
Tyranitar "Choice Band": 4 HP/252 Atk/0 SpD (+Atk) - 342 HP/403 Atk/[236/354] SpD (CB)
Tyranitar "Dragon Dance": 76 HP/252 Atk/0 SpD (+Atk) - 360 HP/403 Atk/[236/354] SpD (LO)
Tyranitar "Boah": 252 HP/188 SpA/0 Atk/0 SpD (+SpA) - 404 HP/300 SpA/304 Atk/[236/354] SpD
Zapdos "Bulky": 252 HP/0 SpA/220 SpD (+SpD) - 384 HP/286 SpA/298 SpD
-----------------------------------------------------------
3.3. Intermediate Special-Defensive Sweepers
-----------------------------------------------------------
Aerodactyl: 44 HP/252 Atk/0 SpD (~Atk) - 312 HP/309 Atk/186 SpD (CB, LO) - (+Atk
= 339 Atk)
Alakazam: 4 HP/252 SpA/0 SpD (~SpA) - 252 HP/369 SpA/206 SpD (CS, LO, WG) - (+SpA = 405 SpA)
Arcanine "Physical": 80 HP/252 Atk/0 SpD (~Atk) - 341 HP/319 Atk/196 SpD (CB) - (+Atk = 350 Atk)
Arcanine "Special": 80 HP/252 SpA/0 SpD (~SpA) - 341 HP/299 SpA/196 SpD (CS) - (+SpA = 328 SpA)
Charizard: 0 HP/252 Atk/4 SpD (~Atk) - 296 HP/267 Atk/207 SpD - (+Atk = 293 Atk)
Electivire: 80 HP/252 Atk/0 SpD (+Atk) - 311 HP/379 Atk/206 SpD - (~Atk = 345 Atk)
Garchomp: [16/64] HP/252 Atk/0 SpD (+Atk) - [373/361] HP/394 Atk/206 SpD - (~Atk = 359 Atk)
Gengar: 4 HP/252 SpA/0 SpD (~SpA) - 262 HP/359 SpA/186 SpD (CS, LO) - (+SpA = 394 SpA)
Hariyama: 76 HP/252 Atk/0 SpD (+Atk) - 448 HP/372 Atk/156 SpD (CB)
Heracross: 20 HP/252 Atk/0 SpD (+Atk) - 306 HP/383 Atk/226 SpD (CB, LO) - (~Atk = 349 Atk)
Houndoom: 4 HP/252 SpA/0 SpD (~SpA) - 292 HP/319 SpA/196 SpD (CS, LO) - (~SpA = 350 SpA)
Jolteon: 4 HP/252 SpA/0 SpD (~SpA) - 272 HP/319 SpA/226 SpD (CS, LO) - (+SpA =
350)
Kingdra: 180 HP/252 SpA/0 SpD (+SpA) - 336 HP/317 SpA/226 SpD (WG, LO)
Magmortar: 4 HP/252 SpA/0 SpD (~SpA) - 292 HP/349 SpA/226 SpD (CS, LO) - (+SpA = 383 SpA)
Magnezone: 252 HP/252 SpA/0 SpD (+SpA) - 344 HP/394 SpA/216 SpD - (~SpA = 359 SpA)
Mamoswine: 156 HP/252 Atk/0 SpD (+Atk) - 400 HP/394 Atk/156 SpD (CB, LO) - (~Atk = 359 Atk)
Metagross "Choice Band": 252 HP/232 Atk/0 SpD - 364 HP/400 Atk/216 SpD (CB)
Metagross "Agility": 148 HP/252 Atk/0 SpD - 338 HP/405 Atk/216 SpD (MB, LO)
Ninetales: 44 HP/252 SpA/0 SpD (~SpA) - 298 HP/261 SpA/236 SpD (CS, LO, WG) - (+SpA = 287 SpA)
Porygon-Z: 32 HP/252 SpA/0 SpD (~SpA) - 319 HP/369 SpA/186 SpD (CS, LO) - (+SpA = 405 SpA)
Roserade: 12 HP/252 SpA/0 SpD (~SpA) - 264 HP/349 SpA/246 SpD (CS, LO) - (+SpA = 383 SpA)
Salamence "Physical Sweeper": 120 HP/252 Atk/0 SpD (+Atk) - 361 HP/405 Atk/196 SpD (CB, LO)
Salamence "Special Sweeper": 4 HP/252 SpA/0 SpD (+SpA) - 332 HP/350 SpA/196 SpD (CS)
Sceptile "Physical": 4 HP/252 Atk/0 SpD (~Atk) - 282 HP/269 Atk/206 SpD (CB, LO) -
(+Atk = 295 Atk)
Sceptile "Special": 4 HP/252 SpA/0 SpD (~SpA) - 282 HP/309 SpA/206 SpD (CS, LO)
- (+SpA = 339 SpA)
Scizor: 108 HP/252 Atk/0 SpD (+Atk) - 308 HP/394 Atk/196 SpD (CB, LO)
Slaking: 4 HP/252 Atk/0 SpD (~Atk) - 442 HP/419 Atk/166 SpD (CB) - (+Atk = 460 Atk)
Starmie "Bulky": 172 HP/120 SpA/0 SpD (~SpA) - 304 HP/266 SpA/206 SpD
Starmie "Offensive": 40 HP/252 SpA/0 SpD (~SpA) - 271 HP/299 SpA/206 SpD - (+SpA = 328 SpA)
Torterra "Choice Band": 4 HP/252 Atk/0 SpD (+Atk) - 332 HP/348 Atk/206 SpD (CB)
Ursaring: 32 HP/252 Atk/0 SpD (+Atk) - 329 HP/394 Atk/186 SpD (CB, LO) - (~Atk =
359 Atk)
Weavile: 4 HP/252 Atk/0 SpD (~Atk) - 282 HP/339 Atk/206 SpD (CB, LO) - (+Atk = 372 Atk)
Zapdos "Sweeper": 4 HP/252 SpA/0 SpD (~SpA) - 322 HP/349 SpA/216 SpD - (+SpA
= 383 SpA)
-----------------------------------------
3.4. Specially Fragile Sweepers
-----------------------------------------
Ambipom: 40 HP/252 Atk/0 SpD (~Atk) - 301 HP/299 Atk/168 SpD (LO) - (+Atk = 328 Atk)
Azelf: 40 HP/252 SpA/0 SpD (~SpA) - 301 HP/349 SpA/176 SpD (CS, LO) - (+SpA =
383 SpA)
Donphan: 252 HP/252 Atk/0 SpD (+Atk) - 384 HP/372 Atk/156 SpD (CB)
Dugtrio: 24 HP/252 Atk/0 SpD (~Atk) - 217 HP/259 Atk/176 SpD (CB, LO) - (+Atk =
284 Atk)
Infernape "Physical": 4 HP/252 Atk/0 SpD (~Atk) - 294 HP/307 Atk/178 SpD (CB, LO) - (+Atk = 337 Atk)
Infernape "Special": 4 HP/252 SpA/0 SpD (~SpA) - 294 HP/307 SpA/178 SpD (CB, LO) - (+SpA = 337 SpA)
Lucario "Physical": 4 HP/252 Atk/0 Def (~Atk) - 282 HP/319 Atk/176 Def (CB, LO) - (+Atk = 350 Atk)
Lucario "Special": 4 HP/252 SpA/0 Def (~SpA) - 282 HP/329 SpA/176 Def (CS, LO) - (+SpA = 361 SpA)
Marowak: 4 HP/252 Atk/0 SpD (~Atk) - 262 HP/259 Atk/196 SpD (always w/ Thick Club)
Medicham: 4 HP/252 Atk/0 SpD (~Atk) - 262 HP/438 Atk/186 SpD (CB) - (+Atk = 480 Atk)
Ninjask: 4 HP/252 Atk/0 SpD (+Atk) - 264 HP/306 Atk/136 SpD (CB, LO) - (~Atk = 279 Atk)
Rampardos: 4 HP/252 Atk/0 SpD (~Atk) - 332 HP/429 Atk/136 SpD (CB) - (+Atk = 471 Atk)
Rhyperior "Max HP": 252 HP/252 Atk/0 SpD (+Atk) - 434 HP/416 Atk/146 SpD (CB, LO)
Rhyperior "Max Def": 4 HP/252 Atk/0 SpD (+Atk) - 372 HP/416 Atk/146 SpD (CB, LO)
Staraptor: 4 HP/252 Atk/0 SpD (~Atk) - 312 HP/339 Atk/136 SpD (CB, LO) - (+Atk =
372 Atk)
Swellow: 4 HP/252 Atk/0 SpD (~Atk) - 262 HP/269 Atk/136 SpD (CB, LO) - (+Atk = 295 Atk)
Tauros: 44 HP/252 Atk/0 SpD (+Atk) - 302 HP/328 Atk/176 SpD (CB, LO) - (~Atk = 299 Atk)
Yanmega: 4 HP/252 SpA/0 SpD (+SpA) - 314 HP/364 SpA/148 SpD (CS, LO) - (~SpA
= 331 SpA)
Zangoose: 4 HP/252 Atk/0 SpD (~Atk) - 288 HP/329 Atk/156 SpD (CB, LO) - (+Atk = 361 Atk)
--------------------------------------------------------
3.5. High Special-Defense Status Inducers
--------------------------------------------------------
Blissey (Thunder Wave): 252 HP/4 SpD (~SpD) - 714 HP/307 SpD
Bronzong (Hypnosis): 252 HP/252 SpD (+SpD) - 338 HP/364 SpD
Celebi (Leech Seed): 252 HP/0 SpD (~SpD) - 404 HP/236 SpD
Cresselia (Thunder Wave): [80 HP/252 HP]/252 SpD (+SpD) - [401 HP/444 HP]/394 SpD
Dragonite (Thunder Wave): 56 HP/0 SpD (~SpD) - 337 HP/236 SpD
Dusknoir (Will-O-Wisp, Toxic): 252 HP/252 SpD (+SpD) - 294 HP/405 SpD
Empoleon (Yawn): 252 HP/252 SpD (+SpD) - 372 HP/331 SpD
Gallade (Thunder Wave, Will-O-Wisp, Hypnosis): 152 HP/0 SpD (~SpD) - 315 HP/266
SpD
Gardevoir (Thunder Wave, Will-O-Wisp, Hypnosis): 252 HP/64 SpD (~SpD) - 340 HP/282 SpD
Ludicolo (Leech Seed, Toxic): 252 HP/252 SpD (+SpD) - 364 HP/328 SpD
Mismagius (Thunder Wave, Confuse Ray): 252 HP/252 SpD (+SpD) - 324 HP/339 SpD
Ninetales (Will-O-Wisp, Hypnosis): 44 HP/0 SpD (~SpA) - 298 HP/236 SpD
Regice "Fully Special Defensive" (Thunder Wave): 252 HP/252 SpD (+SpD) - 364 HP/548 SpD
Regice "No SpD" (Thunder Wave): 252 HP/4 SpD (~SpD) - 364 HP/437 SpD
Regirock "No Def Standard" (Thunder Wave): 252 HP/252 SpD (+SpD) - 364 HP/328 SpD
Roserade (Sleep Powder, Stun Spore): 12 HP/0 SpD (~SpD) - 264 HP/246 SpD (CS, LO)
Spiritomb (Will-O-Wisp, Hypnosis): 252 HP/252 SpD (+SpD) - 304 HP/346 SpD
Starmie (Thunder Wave): 172 HP/0 SpD (~SpD) - 304 HP/206 SpD
Togekiss (Thunder Wave): 252 HP/252 SpD (+SpD) - 374 HP/361 SpD
Umbreon (Yawn): 212 HP/252 SpD (+SpD) - 384 HP/394 SpD
Zapdos (Thunder Wave): 252 HP/220 SpD (+SpD) - 384 HP/298 SpDef