
I haven't played or checked up on info since.
0 | Lead: Jumpluff@Choice Scarf Jolly - 252 speed, 252Hp, 6 Atk Memento Suicide, hope the enemy changes. Ninjask@Focus Sash Jolly - 252Hp, 252Speed, 6 Atk Protect Swords dance Substitute X-Scissor BP. Substitute doesn't really have any reason to be there, nor does X-scissor. Metagross@Shell Bell, clear body Adamant - 252 Atk 252 Speed 6 Hp Thunderpunch Ice punch Earthquake Meteor Mash Gets BP'd to and, if that's done successfully, annihilates everything. Shell bell is probably not going to do much. I expect it to be doing ridiculous damage and that kind of gives it the ability to recuperate after a hard hit and let it sweep longer, but I haven't tested this. Physical wall: Steelix@Leftovers, Sturdy Impish - 252 HP, 252Sp.Def, 4 Def Roar Stealth Rock Earthquake Toxic Already tonnes of Defence so the special defense is to help it survive special attacks. Special Sweeper: Azelf@Life Orb, Levitate Naive - 252 speed 252 sp.Atk 6 Atk Grass Knot Flamethrower Psychic Explosion Pretty standard, I believe. Revenge Killer: Absol@Choice Band, Super Luck Adamant - 252 Atk, 252 Speed, 6 HP Pursuit SuckerPunch Me First Stone Edge You're probably thinking (Absol's base speed) does not revenge kill. However, it does damage enemies heavily on the switch, hit them before they can hit back, outdo a slow tank's powerful physical attack or use stone edge. The plan is to pass the stats Ninjask builds up onto Gross and sweep. If that doesn't work then I have a few misfits that can hopefully pick up whatever Gross didn't manage to kill, but they're not really worth that much. It's pretty much a one trick pony. As I'm sure you can tell, it's terribly thought out if even thought out at all. However, it's what I've got from two years ago and I'm not sure I want to start a whole new team. If this sucks as much as I'm pretty sure it does then I'll probably need to do that anyways, but oh well. Be as harsh as you'd like, I think I need the criticism very badly. |
Jan 20 @ 05:42 ![]() |
0 | uhhh is there a reason jumpluff doesnt even have sleep powder or encore to mess with other leads no comment on anything else i suck at pokemon anyway |
Jan 20 @ 20:22 ![]() |
0 | The sole purpose of Jumpluff is to lower every stat that the enemy possesses and make them switch to something else. On the turn that they switch out Ninjask will already be in, grabbing me an extra Sword's Dance. |
Jan 21 @ 00:27 ![]() |
0 | Yeah, but you're not only dropping your number by one immediately, you're forgoing a lot of really good support options on a poke that's known for its excellent support movepool, and a lot of leads commonly do not stay in for more than it takes to do some single task, that being to lay Stealth Rocks or suicide/kill/taunt your own lead to prevent you from laying Stealth Rocks. You'll still be dealing with a lot of scarved pokes, and they were going to switch anyway. Plus Sleep Powder is more crippling than Memento because it's not going to go away when they switch (barring some circumstances.) Furthermore, honestly, even if you use Memento 99/100 first turns, it is absolutely retarded to have any pokemon with less than four moves. Even if a pokemon had only two remotely useful moves, the remaining two would STILL have crapshoots in them, because there will always be situations where something might actually serve a purpose. You have no reason whatsoever not to have Sleep Powder and Encore on that set. |
Jan 21 @ 01:33 ![]() |
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