Forum - RM UU Team

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Hitmontop (M) @ Leftovers
Ability: Technician
EVs: 252 HP/252 Atk/4 Def
Adamant nature (+Atk, -SAtk)
- Fake Out
- Mach Punch
- Rapid Spin
- Foresight

My lead. Fake Out ruins Focus Sash and gets free damage. Max Attack for damage, and max HP to take hits better. No speed is needed as the only non-priority move is Rapid Spin, which will only be used against things that can't threaten Hitmontop. Foresight prevents spin blocking.



Registeel @ Leftovers
Ability: Clear Body
EVs: 252 HP/56 Def/200 SDef
Careful nature (+SDef, -SAtk)
- Stealth Rock
- Thunder Wave
- Seismic Toss
- Explosion

Registeel is my SRer. TWave is nice to slow speedy, frail things down. SToss is used for set damage, as Registeel is pretty weak without any investment. Explosion when it is low on health to take things down, or for use against a threat when the rest of the opponent's team can be handled well by the rest of my team.



Slowking (M) @ Choice Specs
Ability: Own Tempo
EVs: 212 HP/4 Spd/252 SAtk/40 SDef
Calm nature (+SDef, -Atk)
- Trick
- Surf
- Slack Off
- Psychic

SpecsKing hits surprisingly hard. Trick is for when their special wall comes in, usually something like Clefable or Chansey, neither of which enjoy being locked into one move. This also allows this to function as my Trick absorber. Slack Off for some staying power. The HP gives me a Lefties number, as odds are I will be receiving Leftovers. 4 speed to outspeed enemy Slowking, Slowbro, and Steelix, all of which are pretty important to outspeed. Max Special Attack to maximize damage, and the rest goes in Sp.Def with a Calm nature to aide Registeel in absorbing special hits.



Shaymin @ Leftovers
Ability: Natural Cure
EVs: 252 HP/252 Def/4 Spd
Bold nature (+Def, -Atk)
- Aromatherapy
- Leech Seed
- Rest
- Grass Knot

This is my Cleric, especially for Hitmontop when it spins away TSpikes. Leech Seed allows me to pseudo heal the team members without a recovery move. Rest for more staying power, and Grass Knot over Seed Flare for more PP and better accuracy. Max HP and Max Defense with Bold makes this able to survive a lot of physical hits, IIRC including Explosion from some things, and a Belly Drummed Ice Punch from Poliwrath. 4 speed to beat base 100 speed Pokemon that don't invest any speed.



Moltres @ Leftovers
Ability: Pressure
EVs: 248 HP/24 Def/236 Spd
Bold nature (+Def, -Atk)
- Flamethrower
- Roost
- Substitute
- Toxic

The first star of my team, and the primary star. Rapid Spin is run solely for Moltres, and it is worth it. This can do to UU what Ho-oh would do to OU, minus Sacred Fire. You know a Pokemon has to be that good just to run Rapid Spin for it. Most people assume a sweeper set, switching into their physical wall or bulky water as I sub. Then, I can proceed to Pressure, Toxic, Sub Roost stall them. 248 HP gives me an odd number, for worst case scenario. The speed is enough to outspeed things trying to outspeed base 85s and +speed Smeargle.



Muk (F) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Brick Break
- Poison Jab
- Shadow Sneak
---

This can't revenge kill or sweep nearly as well as Raikou, but it does have the benefit of absorbing Toxic (Spikes) and Trick. Shadow Sneak is nice for things like Mismagius. It's pretty bulky on the special side.


Things I need help with:

You tell me.
hax
Feb 28 @ 09:58
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My Regi runs 204 HP, 52 Def and 252 Attack with Careful nature, but it also runs Iron Head over SR. Regardless, any HP evs over 204 is wasteful as far as Leftovers is concerned. Fix that and put the remainder into whichever defense you want, but your current number is still able to take STAB Close Combats from a max boosted 130 poke, or STABless, but by a 130 Poke with a choice band.

I also like using Counter Regi, and run 407 defense (Impish 136) but if you've no interest in a counter set I'm not going to bother listing the stuff it safely eats.
Feb 28 @ 03:56
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I used to run a Bulk Up Hitmontop in UU that swept teams every once in a while. I also ran Rapid Spin on it since it was more a tank than anything, although its sweeping power was amazing in some situations.

Unfortunately, your options run pretty slim on moves. Pursuit may be your best option, especially after you get the Fake Out off - they may reconsider and you can tack on some more damage. It gets the Technician bonus - Sucker Punch is also an option in you're playing Platinum movepools.

Aerial Ace for Bugs and Grass, Pursuit/Sucker Punch for overall coverage with Mach Punch, Rock Slide/Stone Edge/EQ if you want something with a bigger punch.

With the set you're running, I'd go with Pursuit, personally.

As for a Raikou replacement, Manectric may be your best option for covering the same type - however, it cannot fill the same role, it does not learn Calm Mind. I used to run Twave Sub TBolt HP Ice. 105 Base Speed and SpAtk aren't Raikou stats but its close. You can go with a Life Orb set and throw in Signal Beam over Sub if you want a bit more coverage for the occasional Dark/Psychic pokemon. Best nature to go with is almost always Timid to get subs in first.

As for covering SubMindMagius, I don't have any ideas except running Roar/Sub/TBolt/filler on Manectric lawl.
Feb 28 @ 04:47
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You have 7 Pokemon on a team for some reason. >_>
Feb 28 @ 05:14
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That made me WTF at first, but I thought it was supposed to be a temporary replacement for Raikou. *shrug*
Feb 28 @ 05:19
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[QUOTE USER="repto" TIME="1235793361"]My Regi runs 204 HP, 52 Def and 252 Attack with Careful nature, but it also runs Iron Head over SR. Regardless, any HP evs over 204 is wasteful as far as Leftovers is concerned. Fix that and put the remainder into whichever defense you want, but your current number is still able to take STAB Close Combats from a max boosted 130 poke, or STABless, but by a 130 Poke with a choice band.

I also like using Counter Regi, and run 407 defense (Impish 136) but if you've no interest in a counter set I'm not going to bother listing the stuff it safely eats.[/QUOTE]

Actually, with a Registeel, max HP is optimal because of how high its defenses already are. It is good to hear about what Registeel can take with these EVs.

As for the last move on Hitmontop, I've seen an interesting moveset with Foresight on it, and that will allow me to hit Mismagius harder, and let it be at all threatening to CroTomb, but requires that I take an extra hit from Mismagius, although Muk handles it well enough should Hitmontop fail. It also leaves me vulnerable to some flying types, as Rapid Spin won't do much. And speaking of Rapid Spin, it won't be able to be blocked anymore.

Mar 16 @ 00:42
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Muk (F) @ Black Sludge
Ability: Sticky Hold
EVs: 252 HP/80 Def/176 SDef
Careful nature (+SDef, -SAtk)
- Curse
- Brick Break
- Poison Jab
- Shadow Sneak
---

This can't revenge kill or sweep nearly as well as Raikou, but it does have the benefit of absorbing Toxic (Spikes) and Trick. Shadow Sneak is nice for things like Mismagius. It's pretty bulky on the special side.

Dawka is crapping himself right now.
Mar 16 @ 01:47

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