Any changes are in bold.
Crobat (M) @ Leftovers
Ability: Inner Focus
EVs: 228 HP/64 Atk/216 Spd
Jolly nature (+Spd, -SAtk)
- Brave Bird
- Roost
- Taunt
- U-turn
First off Crobat. My lead and Scouter. Weird set, but it it screws over leads with SR with Taunt plus with U-Turn even if they switch I'll still be in a better position. Plus doing 46% min to Azelf and 50% min to Weavile is nice. Brave Bird for when I need to do some damage. Roost for recovery of course.
The speed EVs allows Crobat to outspeed base 125s, the HP for some bulk and hits it highest Leftovers number and the rest in attack.
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Latias (F) @ Leftovers
Ability: Levitate
EVs: 204 HP/60 Spd/68 SAtk/176 SDef
Calm nature (+SDef, -Atk)
-
Recover
- Dragon Pulse
-
Reflect
- Hidden Power [Fire]
Nothing like resists to a good amount of things and stats to back it up >_>. This is my special tank. Recover for recovery obviously. Reflect to make physical attack easier to take/switch into. Dragon Pulse/HP Fire is a rather handy attacking combo since only Heatran resists it iirc. Plus hitting the top 2 used pokemon for a solid amount of damage doesn't hurt at all.
204 HP EVs allow for Latias hit it's highest leftovers number, 60 speed evs allows for outspeeding non-scarfed Adamant Heracross and 68 Sp Atk allows for a solid 2HKO on Infernape, even if it runs Hasty instead of Naive, with Dragon Pulse. Rest of EVs are placed in Sp Def for taking special attacks even better.
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Heatran (M) @ Choice Scarf
Ability: Flash Fire
EVs: 6 HP/252 Spd/252 SAtk
Timid nature (+Spd, -Atk)
- Fire Blast
- Hidden Power [Grass]
- Earth Power
- Dragon Pulse
Basic scarftran. My only true special sweeper too. Fire blast for a hard hitting STAB'd attack plus who doesn't like overkill on Scizor/Metagross/Lucario >_>. HP Grass will take care of Swampert/Starmie. Earth Power for hitting other Heatrans/Infernapes/Tyranitars and also possibly Tentacruel. Dragon Pulse for the dragons of course.
Nothing special with the EVs, just max speed to tie with other max speed Choice Scarfed Heatrans and max Sp Atk to deal the most damage.
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Machamp (M) @ Leftovers
Ability: No Guard
EVs: 252 HP/252 Atk/6 Spd
Adamant nature (+Atk, -SAtk)
- Dynamicpunch
- Ice Punch
- Stone Edge
- Thunderpunch
Takes hits decently and hits hard. Great combo. Dynamic Punch cause it's just awesome plus it gets STAB and confuses. Ice Punch for the standard Dragons(Except Kingdra)/Celebi. Stone Edge hits Zapdos/Togekiss the hardest and allows me to do something to Rotom/Gengar. Thunder Punch is mainly there for hitting Gyarados/Starmie.
Once again, nothing special with EVs. Max HP for some bulk and max Attack for hitting hard. the remaining 6 EVs allows me to outspeed no speed Blissey.
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Heracross (M) @ Choice Scarf
Ability: Guts
EVs: 24 HP/252 Atk/232 Spd
Adamant nature (+Atk, -SAtk)
- Close Combat
- Megahorn
- Night Slash
- Stone Edge
Remember when this was too common. Somewhat my status absorber (preferably burn/poison), but mostly my revenge killer. Close Combat/Megahorn are both hard hitting STAB'd attacks. Stone Edge is mainly there for Gyarados/Salamence/Zapdos. Night Slash might be a weird choice, but most people expect Pursuit so it has the element of surprise.
Speed EVs allow me to outspeed Base 130s, max Attack for, once again, hitting hard. Rest put in HP.
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Lucario (M) @ Life Orb
Ability: Inner Focus
EVs: 6 HP/252 Atk/252 Spd
Jolly nature (+Spd, -SAtk)
- Close Combat
- Ice Punch
- Swords Dance
- Extremespeed
Standard SD Lucario. it's pretty much my late game clean up sweeper. Swords Dance for boosting my attack (Surprise, Surprise). Close Combat for a hard hitting STAB'd attack. Ice Punch to make sure Salamence/Gliscor don't wall me. Extremespeed for quick kills.
Basic EVs. Max Attack and Speed for best sweeping potential.
The basis of the team is to be able to switch easily between pokes as every teammate resists or is immune to something at least 1 other teammate is weak to and weaken the opposing team, be it status or just hitting hard, then have Lucario or, if need be, Heracross to clean up.