Forums · Weavile (ArecP)

Needs to be proofread

ArecP

0 +0

May 25 '08

[GLOBAL INFO]

Analysis: Weavile

[DEFENSIVE COMBINATIONS]
Weavile's Ice/Dark combination has few advantages on the defensive side with a 4x weakness to Fighting-type attacks, 2x weakness to Fire-type, Rock-type, Steel-type, and Bug-type attacks, and an immunity to Psychic-type attacks.  The good thing is that all of the incoming attacks coming toward Weavile are VERY predictable.  With this in mind, you should be able to come up with the perfect ally to back Weavile up!  Weavile should never be taking a hit nor should it be taking residual damage, so a cleric, spinner, or defensive wall should come to mind.  With that said, Tentacruel is the perfect companion for Weavile in terms of covering its weaknesses: Fire-type, Fighting-type, Steel-type, and Bug-type attacks.  Not only that, Tentacruel can take incoming Special Attacks, Rapid Spin, or even lay down a set of Toxic Spikes for support as well.  Weavile also helps Tentacruel out, too, by covering its Psychic-type attack weakness, as Weavile is immune to it.

Other viable options are Cresselia, Dusknoir, Heatran, and Bronzong (Heatproof).  Most of Weavile’s fears come from the physical side (Stone Edge, Focus Punch/Mach Punch, Meteor Mash/Bullet Punch), thus defensive walls such as Cresselia (though covering little AND being weak to bug, still a trustworthy teammate), Dusknoir (completely immune to Fighting attacks), and Bronzong (neutral to Fighting, resists Rock, and Steel) will be quite useful backing up Weavile.  Heatran is mentioned because of Flash Fire, and its resistances to Bug and Steel.

Bulky Waters are good options, too, as Water resists Fire and Steel.  Slowbro is a good mention as its typing covers more of Weavile’s weaknesses and is capable of taking out the Pokemon after that.

Just throwing this out there, it’s possible to pair Weavile with Dragons, too, for most of the Dragons resist Fire and Fighting and are fast enough to hit and OHKO the Pokemon.
 [/DEFENSIVE COMBINATIONS]

[/GLOBAL INFO]

[SET]
Name: SD Weavile
Item: Life Orb
IVs:  28 HP
EVs: 252 Atk / 252 Speed / 6 HP
Nature: Jolly
Ability: Pressure
Stats: 279 HP / 339 Atk / 166 Def / 113 SpAtk / 206 SpDef / 383 Speed
Moves:
- Ice Punch
- Night Slash
- Brick Break
- Swords Dance
[/SET]

[SET DESCRIPTION]
This is set’s intention is to make Weavile hit its hardest after one SD.  Life Orb would be the best item to use, but if you don’t like the risks then going with Expert Belt is just as fine.  Ice Punch is the best physical Ice attack in the game, so there isn’t a reason not to use it (not to mention STAB).  Night Slash, paired with Brick Break, hits everything for at least neutral damage except Heracross and Toxicroak.  28 HP IVs is for optimal Life Orb usage so if you plan on going with Expert Belt, then uses 31 instead.  Focus Sash can be used with this set for a free SD since Weavile is sure to go down with most hits.
[/SET DESCRIPTION]

[OTHER OPTIONS]
For alternatives, there is Aerial Ace, Ice Shard, and Pursuit.  Aerial Ace is there for your Heracross fears and it should be substituted for Brick Break, Ice shard is an alternative to Ice Punch if you think speed will be an issue or you like those revenge kills, and Pursuit is great for those running away when they see your leading with Weavile, but keep in mind that using Pursuit will have limited, if any use, after a switch is made.  Lum Berry is useful here, as it gives you a free SD if you can predict the opponent.  Expert Belt and Focus Sash can be used for the item as well.  Expert Belt doesn’t have recoil damage like LO does and a 20% boost is only 10% less than the LO boost, if your attack is Super Effective.  Focus Sash allows Weavile to take advantage of its horrid defenses, enabling him to set up SD and wreak havoc before going down.  It might be wise to consider Ice Shard with Focus Sash as priority moves take care of all Focus Sashers.  Counter is usable with Focus Sash, as it was OHKO almost everything.  Just be sure to give it 0 Def IVs.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
There are plenty of Pokemon that backup Weavile fairly well on the offensive side.  Weavile’s main threats would consist of ScarfCross, Azelf, Infernape, Lucario, and Metagross.  Bronzong proves to be a problem, too.  ScarfNape would work well with dealing with those threats (except for Azelf, sense LO is required to guarantee an OHKO).  SCARF Heatran would be an ideal option, too, for its ability, Flash Fire, makes Fire Blast much more powerful.  Other options include SCARF Garchomp and LO Salamence.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
While Weavile is leading, it’s impossible to set up, but if you get the chance it’s always nice to have Stealth Rock up to help those OHKOs.  If you think you’ll be switching Weavile in and out a lot, a Rapid Spinner will be a good choice to have on the team as Stealth Rock on your side limits Weavile severely.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Anything that is fast and hits hard can take Weavile out.  Heracross, Azelf, Infernape, Lucario, Metagross, Breloom (if you lack Ice Shard), and Bulky Gyarados are Pokemon that can take Weavile out.  Defensive walls tend to be a problem if they have a one turn recovery move and if Weavile cannot deal more than 50% damage.  Tyranitar and Hippowdon for the Focus Sash version of Weavile cause problems.
[/SET COUNTERS]

[SET]
Name: SubPunchVile
Item: Expert Belt
EVs: 252 Atk / 252 Speed / 6 HP
Nature: Jolly
Ability: Pressure
Stats: 282 HP / 339 Atk / 166 Def / 113 SpAtk / 206 SpDef / 383 Speed
Moves:
- Ice Shard
- Night Slash
- Focus Punch
- Substitute
[/SET]

[SET DESCRIPTION]
My own personal set (I hope).  The purpose should be very obvious as most subpunchers do the same thing but this one has a surprise factor to it.  Most people will be thinking SD but then they get hit with the most feared attack in the game.  Ice Shard is used for revenge kills and to take out Pokemon with low health trying to take out your sub before dying.  Night Slash, with the combination of Focus Punch, hits everything for at least neutral damage.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Ice Punch can be used over Ice Shard if you want.  It does hit harder but then you risk the chance of keeping your sub up.  Other than that I don’t see any other move that will be as useful as the ones already mentioned.  Leftovers is a viable option for the item, too, as you can recover as much HP as you can while behind your sub.  Liechi is also an option.  Weavile has the speed to sub down until the Liechi boost.  If you go with Liechi, taking out Substitute for Endure and Focus Punch for Brick Break would be something to ponder.  Salac Berry can be used with this set, which allows you to use Sword Dance behind the sub.  Be sure to use Focus Punch and Ice Punch for that though.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
This section doesn’t differ too much from the one mentioned above.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Wish passing would be great for this set as it adds to Weavile’s longevity.  A Rapid Spinner would be a wise choice, too, as it would take a lot out of Weavile after a sub or two.  Blissey would be a good choice as it can wish pass or get rid of status effects for the whole team.  This set doesn’t have to lead but from my battles, leading was where it shined.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
This section doesn’t differ too much from the one mentioned above.  Lead Ambipoms can hinder Weavile with Fake Out and Double Hit (since you can’t Brick Break it to oblivion).  Bronzong really poses a problem to this set as it can break your subs and take every single hit like it was nothing.
[/SET COUNTERS]

[SET]
Name: TauntVile
Item: Life Orb
IVs: 28 HP
EVs: 252 Atk / 252 Speed / 6 HP
Nature: Jolly
Ability: Pressure
Stats: 279 HP / 339 Atk / 166 Def / 113 SpAtk / 206 SpDef / 383 Speed
Moves:
- Ice Punch
- Pursuit / Night Slash
- Swords Dance
- Taunt
[/SET]

[SET DESCRIPTION]
Yes this set looks very similar to the first set, but adding Taunt as other options wouldn’t suffice as Taunt completely changes the set (though it doesn’t look like it).  Taunt is a very useful move, stopping the usual walls that are switched in on Weavile.  Pursuit works better with this set as people tend to switch after getting Taunted but Night Slash is for the sheer power.  Swords Dance is for the switch.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Ice Shard is good for revenge kills.  You can replace SD with either Brick Break or Aerial Ace.  Brick Break covers more while Aerial Ace keeps Heracross at bay.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Now this really depends on what you’re aiming for and you’re opponent’s team.  As Taunters usually open the door for a safe switch-in for your powerhouse, you want to switch-in something that is capable of taking the hit Weavile will be receiving or just set up yourself.  Considering the most common leads (Gyarados, Gengar, Bronzong, and Tyranitar), Weavile is able to Taunt three of those mentioned effectively though Taunting Tyranitar is a bit absurd.  Heracross would be the perfect companion as it has the resistances, HP, and SpDef to take a hit from any of the four.  Breloom would work well also.  Other than that, Pokemon such as Salamence, Dragonite, or anything that can set up would fit perfectly.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
This section doesn’t vary much from the first set.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
This section doesn’t vary much from the first set.  Using Taunt is always a risky strategy, for your opponent may be getting in a free hit.
[/SET COUNTERS]

[SET]
Name: CBVile
Item: Choice Band
EVs: 252 Atk / 252 Speed / 6 HP
Nature: Jolly
Ability: Pressure
Stats: 282 HP / 339 Atk / 166 Def / 113 SpAtk / 206 SpDef / 383 Speed
Moves:
- Ice Punch / Ice Shard
- Pursuit
- Brick Break
- Aerial Ace
[/SET]

[SET DESCRIPTION]
Don’t like to set up? CBVile offers the hitting prowess that allows Weavile to hit hard right off the bat without using SD.  STAB’d Ice attacks are good to have and Weavile basically uses Ice Punch to its fullest potential.  Ice Shard is an alternative if you need a way to get rid of lead Ninjasks or Aerodactyls and for revenge killing.  Pursuit shines with Choice Band as it hits really hard and it’s quite useful.  Weavile has the speed to out speed the base 60s even after a speed boost (prime example is Tyranitar).  While mentioning Tyranitar, BB deals damage to those who are weak to Fighting, such as Lucario, Heatran, and opposing Ice and Dark types.  Aerial Ace hits Infernapes and Heracrosses hard enough to OHKO them.
[/SET DESCRIPTION]

[OTHER OPTIONS]
Using Adamant for Weavile’s nature could help out in the power department, but speed is the main emphasis in this set.  There’s no harm in mentioning the option though.  Another alternative for the last move slot is Night Slash, for it is Weavile’s second most powerful Physical STAB’d attack.  Expert Belt could be used here, too, if you don’t like being stuck on one move.
[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Heatran with Hidden Power [Grass] works well with this set.  Heatran takes care of potential threats such as Bronzong and Swampert.  Infernape does a good job along with this set as well, doing the same things as Heatran does on the physical or special side but you lose the ever useful Flash Fire ability.  Hard hitting, fast Pokemon can help Weavile clean up, too. Examples are ScarfCross, Salamence, Garchomp, and Gengar.
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Wish passing would be a good idea to keep Weavile in longer, along with a spinner.  Using a defensive wall will help greatly as you don’t want Weavile taking a hit (this basically goes for every set involved with Weavile).  As mentioned before, powerful, fast Pokemon does a good job cleaning up Weavile’s mess.
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
A defensive Bronzong stops Weavile in its tracks and should be feared if it has Gyro Ball (it’s also possible that it’s going to set up Stealth Rock, too).  Pure Fire poses a problem, too, if it’s faster than Weavile.
[/SET COUNTERS]

[SET]
Name: ScarfWeavile
Item: Choice Scarf
IVs: 31s
EVs: 4 HP / 252 Atk / 252 Speed
Nature: Adamant
Ability: Pressure
Stats: 282 HP / 372 Atk / 166 Def / 113 SpAtk / 206 SpDef / 349 Speed
Moves:
- Ice Punch
- Night Slash
- Brick Break
- Aerial Ace
[/SET]

[SET DESCRIPTION]
Because Deoxys-S, ScarfChomp / Dugtrio, Heracross, Weavile itself and others peedy Pokemon are such prominent threats in the standard metagame, this set was created to help revenge kill the majority of them.  With Ice Punch, Weavile will always OHKO Garchomp / Salamence, and will outspeed both even if they have a Speed boost with Dragon Dance or Choice Scarf.  Night Slash will always OHKO Deoxys-S, unless Deoxys-S runs 252 HP EVs, in which case Night Slash will fail to OHKO.  Aerial Ace will always OHKO standard Heracross and Breloom, while Brick Break helps Weavile do large damage to Tyranitar, Blissey and Heatran (nondefensive variants). 
[/SET DESCRIPTION]

[OTHER OPTIONS]
Because ScarfGengar and ScarfAzelf will sometimes run +Speed natures with their Choice Scarf sets (and therefore outspeed Weavile), Ice Shard could be a potential options over Ice Punch or Aerial Ace. Just note that Ice Shard will not OHKO either, and Weavile will lose its ability to OHKO Salamence and Garchomp, though now it will never be outspeeded by a Salamence with a few Dragon Dances. 

Because Azelf could be an issue with +Speed nature and Choice Scarf, and with 349 Special Attack it will always OHKO Weavile with Fire Blast, Weavile can run 200 Atk /104 SpDef / 204 Speed and Adamant nature, for 358 Atk / 232 SpDef / 505 Speed (with Choice Scarf). This will still always outspeed Deoxys-S and Garchomp, but now it will not be OHKOed on average by Azelf's Fire Blast, and it will OHKO Azelf in return.

[/OTHER OPTIONS]

[OFFENSIVE COMBINATIONS]
Gyarados, Skarmory, Forretress, defensive Heatran, Bronzong, Metagross, and Suicune all give this set issues.  A SubSeed Breloom can deal with all of them, but cannot switch into any of them.  HP Electric Heatran can do the same, but has difficulty switching into Gyarados / Suicune.  A ScarfRaikou can take care of all of the issues, assuming it switches in on a predicted Dragon Dance from Gyarados.  Ludicolo with Rain Dance + Swift Swim and an emphasis on Special Defense can beat all of Weavile's issues. 
[/OFFENSIVE COMBINATIONS]

[STRATEGIC COMBINATIONS]
Weavile has a problematic Stealth Rock weakness, no immunity to Spikes / Toxic Spikes and takes constant damage from Sandstorm.  Residual damage tends to build up fast on Weavile, especially because it is so frail. Abomasnow, with the constant Hail it brings, can add an extra bit ofpower to Weavile's attacks in the form of 6.25% additional damage eachturn to all opposing non-Ice Pokemon, and it removes Sand.  A Rapid Spinner such as Tentacruel can take incoming Fire, Fighting, Bug and Steel attacks while clearing the side of field hazards. 
[/STRATEGIC COMBINATIONS]

[SET COUNTERS]
Gyarados, Skarmory, Forretress, defensive Heatran, Bronzong, Metagross and Suicune all take minimal damage from ScarfWeavile and can either set up or respond with large counter damage. 
[/SET COUNTERS]


[GENERAL COUNTERS]
Thunderwave.  Yes, Thunderwave itself is a counter.  Weavile really relies on its speed to do anything useful and if it’s crippled then Weavile is basically done.

Bronzong will be Weavile’s main enemy in everything it does.  ToxiCress can pose a problem, too, if it stalls you correctly.  Flamethrower Blissey will generally stop Weavile, too.  Forretress will take anything Weavile throws at it, shrug it off, and lay down some Field Hazards.  Tangrowth can be troublesome if it emphasizes defense (requires a 2HKO if Defense is maxed).

ScarfTran and ScarfCross will take out Weavile with ease.  Lucario’s Extremespeed causes problems, too.  Modest Azelf will make Weavile cry when he sees it.

Bulky Gyarados will be a major threat as it can set up, almost as long as it wants, and proceed to sweep your team.  So be sure to have something to deal with him.

Mach Punchers and Bullet Punchers such as Infernape, the Hitmon’s, Metagross, etc, all pose as threats to Weavile.  Metagross in particular can take any attack from Weavile on the switch-in and OHKO in the next move.

[/GENERAL COUNTERS]

[PUTTING IT ALL TOGETHER]
I noticed that 40 EVs in HP allows Weavile to survive a Flamethrower from Timid Azelf.  So using a 40 HP, 252 Atk, 216 Speed spread can be useful, but I like to emphasize speed so I’ll let you decide on using it.

SD/CB Weavile + ScarfGross + SpecsMence.  This trio hits really hard while covering their weaknesses.  The combination of Metagross and Salamence cover all of Weavile’s weaknesses, Salamence covers Metagross’s Fire and Ground weak, and Metagross covers Salamence’s Ice, Dragon, and Rock weak.  Metagross and Salamence can switch in on something coming towards Weavile and hit back really hard.  ScarfStarmie would usually pose a problem but a Metagross that knows ThunderPunch can easily take care of it.  Walls won’t pose much of a problem if played correctly for Weavile can take down a weakened Cresselia (if it has been DracoMeteor’d), Metagross or Weavile can take of Blissey or Dusknoir, and Salamence can take care of Skarmory and Bronzong.

CBVile + Bulky Gyarados + Magnezone.  Gyarados and Magezone combined cover every single weakness Weavile has.  Gyarados covers Magnezone’s Ground weak and Magnezone covers Gyarados’s Electric weak.  CBVile can clear the way for Gyarados to come in and set up, especially on people who switch in Skarmory for dealing with Weavile, there’s also the fact that you can just switch in Magnezone.  Bronzong can pose a problem if it totes Earthquake.  Magnezone basically destroys anything that doesn’t resist its Thunderbolt.  ScarfCross runs through these three so make sure you have something that’ll take care of it.

SubVile + LO Azelf + ScarfTran.  Taking advantage of Flash Fire is a no brainer.  Heatran uses the ability to its fullest potential coming from a 134 SpAtk stat.  Heatran also covers Weavile’s and Azelf’s Bug weak while Azelf covers Heatran’s Ground weak.  The only problem here is Close Combat as it can take down the fragile Azelf and run through the other two.  SubVile is there to scout to allow Azelf to set up or bring in Heatran for the Flash Fire boost.  Heatran will be able to take care of ScarfCross and Infernape that thinks it’ll be able to set up.   Blissey might pose a problem if it packs Flamethrower but it shouldn’t be able to OHKO Weavile so you’ll be able to switch in Heatran and deal with her that way.  Be sure to include a spinner for the rest of the team as Azelf is limited to 11 attacks with LO and SR will affect all three Pokemon severely.
[/PUTTING IT ALL TOGETHER]

Rating: 0

ArecP

0 +0

May 25 '08

1st Update is done, so much for finishing this today, lol

2nd Update is done, I believe there are a few more sets left.

3rd Update is done, and please feel free to critique this analysis.  I am more than eager to here your opinions.

4th Update is done.

5th Update is done, the analysis is about complete.  I'll have to finish the last section and maybe add a little bit more to the General Counters section.

6th Update is done, I'm completely finished now.  Please feel free to give comments about certain sections, especially the Putting it All Together section.

7th Update.  Added some small things from Fantasty's old Analysis, so some credit goes out to him. :)

8th Update.  Added Aldaron's Scarf set and corrected some things.
Rating: 0

Aldaron

0 +0

Jun 2 '08

This analysis revamp is now open to grammar nitpicks, diction nitpicks and Pokemon-related nitpicks.

Get to it guys!
Rating: 0

icecubedude

0 +0

Jun 8 '08

Weavile's Ice/Dark combination has few advantages on the defensive side with a 4x weakness to Fighting, 2x weakness to Fire, Rock, Steel, and Bug



Don't you mean disadvantages? I don't see a 4x fighting weakness as an advantage  >_>
Rating: 0

Ominous Doom

0 +0

Jun 8 '08

[QUOTE USER="icecubedude" TIME="1212903027"]Weavile's Ice/Dark combination has few advantages on the defensive side with a 4x weakness to Fighting, 2x weakness to Fire, Rock, Steel, and Bug



Don't you mean disadvantages? I don't see a 4x fighting weakness as an advantage  >_>
[/QUOTE]

He was being sarcastic, smart pants. At least that's what I read.

Rating: 0

Masterofidiots

0 +0

Jun 8 '08

Both of you interpreted it wrong. Few advantages means it doesn't have many good things about it. Few disadvantages means it is very solid.
Rating: 0

OtterWater

0 +0

Jun 14 '08

for most of the Dragons resists Fire and Fighting <--change to 'resist'
Tyranitar and Hippowdon for the Focus Sash version of Weavile causes problems. <-- change to 'cause' unless you're talking about them as a combination

/nitpick


Rating: 0

ArecP

0 +0

Jun 15 '08

Okay, did the corrections that were pointed out.

And yes, you two did interpret it wrong.
Rating: 0

majestic star

0 +0

Jun 29 '08

The Scarf set has a couple of missing spaces and Weavile is outsped, not outspeed by Salamence.
Rating: 0

ArecP

0 +0

Jun 30 '08

This analysis also needs to be looked over.

I will proof read this one soon also, but please feel free to make corrections still. Ruesap! Lol
Rating: 0