
0 | Ok, I will be explaining how the magic leftover numbers work. The numbers are quite simple to understand, I give a nice intro to the leftie numbers. 304 320 336 352 368 384 400 416 432 448 464 480 496 512 528 544 560 576 592 608 624 640 656 672 688 704 A common trick you can use to find a lefties Number. I'm not saying this is the best way to do it, but if you use you're Pokemon's maxed Hp Stat (Max EVs and IVs) Then Divide it by 16. Then cut the decimal off of the Number then multiply it by 16. Now you will have the highest Lefties Number for you're Pokemon. It?s a simple trick I use. It my not be perfect, but it does work. If you need me to add on, I will do my best to do so |
Aug 26 @ 22:21 ![]() |
0 | Alright, this should definitely be helpful for people who try to get lefties numbers on their pokemon. |
Aug 26 @ 22:22 ![]() |
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Yea, I also had a hard time understanding these numbers. Then I started to mess around and made this simple guide |
Aug 26 @ 22:30 ![]() |
0 |
Well, thats always good |
Aug 26 @ 22:37 ![]() |
0 | I edited your first post - the lowest Leftovers number that's EVER used is 304, and you basically need to know all of them up to 700. |
Aug 26 @ 22:43 ![]() |
0 |
-.- 684 also isn't a lefties number. I checked them all over, only the last two were wrong. |
Aug 26 @ 22:46 ![]() |
0 | 269, 338 and 401 are also lefties numbers in a way. 269 lets you take 3 Stosses and still have 1HP left (assuming your hold item is leftovers). 338 lets you take 4. 401 lets you take 5. |
Aug 26 @ 23:03 ![]() |
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There aren't meant to be used with Sub. Just the normal Pokemon. |
Aug 26 @ 23:04 ![]() |
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I didn't say they were. |
Aug 27 @ 00:08 ![]() |
0 | I just added 16+16 on a calculator until I passed the pokemon's maximum HP, then subtract by 16 once and used that. Well, your way works too (and your way's alot less work) |
Aug 27 @ 00:14 ![]() |
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Yea, I just came up with the idea. I ended up setting my Team(Its pretty much a Tank Team) With all Leftie numbers. Its pretty funny. |
Aug 27 @ 01:13 ![]() |
0 |
It may also interest you to know that 458 HP lets you survive 6 STossess. Of course, almost nothing has that amount of HP, but it may be useful at some point... |
Aug 27 @ 03:56 ![]() |
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WHAT ABOUT 7, 8, 9, 10... i wanna know... just kuz im curious |
Aug 27 @ 04:21 ![]() |
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I believe this is right, but someone may want to check: 7 - 509 8 - 554 9 - 593 10 - 626 |
Aug 27 @ 04:38 ![]() |
0 | 401hp is also useful in that it survives 5 stoss's with lefties, and 4 without (with sandstream). |
Aug 27 @ 18:04 ![]() |
0 |
This was already said above. |
Aug 27 @ 21:55 ![]() |
0 | Forgive me for asking but what is the point of having "Magic Leftovers" HP? Is it only for full 1/16 Max HP recovery or is there another point in doing so? |
Sep 13 @ 04:00 ![]() |
0 |
It's for doing what you said, and to not waste EV points. Say a Poke only needs 220 EV's for Max Leftovers recovery, the last 8 points probably won't make a difference, so why not put them into Speed instead and hope to outrun other versions of the same Poke. P.S. Post #670. |
Sep 13 @ 04:12 ![]() |
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