 Level: 1 | Abomasnow@Choice Specs Modest - 252 SpA, 252 Hp, 6 Def Blizzard Grass Knot Shadow Ball Focus Blast
My lead. For speed I know that I need to be slower than a Neutral speed Ttar so that if I come across a Ttar lead I get hail. At this point I have to kill the bastard so that it doesn't get the chance to ruin my hail.
Walrein@Leftovers (Ice Body) Bold - 220 HP, 72 Speed, 218 Def Protect Substitute Roar Surf
Copy/Pasted from smogon. Hail Wall-rein. With toxic spikes support from Cloyster Roar is good for stalling enemies out much faster if the opportunity arises. Surf is filler.
Mamoswine@Choice Band (Snow Cloak) Adamant (/Jolly?) - 252 Atk, 252 Speed, 6 HP Earthquake Ice Shard Superpower Bite
Ridiculous attack here. STAB EQ and STAB Ice Shard with priority. I picked bite as the last move in case of Psychics and ghosts, I think.
Azelf@ Life Orb Hasty - 252 SpA, 252 Spd, 6 Atk Grass Knot Psychic Flamethrower Explosion
Pretty Standard. Takes damage from hail and life orb so I don't expect it to live long, but I'm hoping it'll damage things that my other pokes can't quite damage as well.
Cloyster@Unknown (Shell Armor) 252 Def, 252 HP, 6 SpDef Rapid Spin Toxic Spikes Spikes Icy Wind
Physical wall. I'm not sure if the item clause will be present in the tournament I'm playing in, but if it's not I'll use leftovers. If not I'm not sure what I could use. Icy Wind seems like it would be useful to cripple stuff that would otherwise threaten me.
And I haven't decided on my 5th pokemon yet. I thought about Heatran to absorb fire damage that I'd take but I don't think I'd be able to work. Graciously accepting any and all criticisms and suggestions. |