| Let's Play Pokémon Emerald, by Slowflake |
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| Slowflake | Posted: Nov 23, 2008 @ 06:02 |
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| |  Level: 1 | Urgh, stupid glitch.
Actually, it turns out that spike is even bigger than I thought... part 27 has had a good 150-200 views just from the Wake episode, and odds are it'll pass part 1 as my most viewed video before long (to give you an idea, part 1 has over twice as many views as any other of my vids short of part 27). But oddly, it doesn't rub off on other videos, not even part 1 itself, so does that mean people only watch part 27? Or maybe part of it... can't wait to get Hot Spots data for that, especially since I already got it for part 1. The pattern is that the graph stays relatively good all the way until the game actually begins, then it drops off all the way until the Blue battle begins, increases all the way until Blue's actually defeated, then drops off again. So wait, does that mean viewership is at its highest when Charmander goes down, more than when the battle actually takes place? Weird.
But that's enough ramblings. Ken part 4 tomorrow, hopefully. | | #165 | | |
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| Slowflake | Posted: Nov 24, 2008 @ 07:53 |
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| |  Level: 1 | Really? And it lasted more than a month to boot? I'm not expecting that for mine, because that episode is going to end up being forgotten before then. For kicks, though, what does the Hot Spots graph look like for that vid of yours? Did everyone just stop watching after 30 seconds, or did they watch the whole thing? (Unless it, in fact, lasts 30 seconds, in which case you may ignore that question.)
Oh yeah, Ken part 4 is up!
http://www.youtube.com/watch?v=_Z-MoQ_K7fo
Don't worry, next is Pokémon Red part 36. With one of my favorite moments in every single Pokémon game... getting the Fly HM! | | #167 | | |
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| Repto | Posted: Nov 24, 2008 @ 12:29 |
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| |  Level: 1 | Well, it may not have been all that there was to it, but 75% of the views were coming from related videos for a particular Arena segment on KSSU (how they got lumped together is beyond me; different power, different mode so to speak, etc.) And I noticed that by and far this particular run was scoring a lot of hits, sometimes 150 in one day (hey, for us, that's a frigging lot) and near the end of a given month it would've accumulated at least 1k in hits. Granted it's been around for over 6 months now and had been my most viewed by a little bit before the skyrocket, but something was picking up views that wasn't doing it for the others. It's not my featured vid, in fact my efforts to help one of my other better runs along by featuring it has only worked a little bit. My most recent one is faring a lot better.
As for hotspots, there's a huge drop right at the very beginning, which I pretty much deduce as the group of people that aren't interested in my method of killing most things, and a spike at the very end, which I think is for Kracko or Marx. Surprisingly no spike for what I consider the most interesting part, but whatever. I honestly haven't paid much attention to the hotspots apart from noticing that one really far outshined the others.
Most of my videos aren't rated too often, either, but at least most of them manage to average a 5. The ones that aren't I'm hoping they'll bump back up at some point.
Would you have any remote interest in doing a LP for a game like Sonic 3 & Knuckles? You seem to like the series enough, and I think it'd potentially be widely viewed. It happens to be the only Sonic game I bother to go for all the emeralds in one playthrough (without abusing the Mushroom Hill Zone portal on a save file), since it's the only game I consistently score them in. | | #168 | | |
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| Shadian Vise | Posted: Nov 29, 2008 @ 13:50 |
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| |  Level: 1 | Ah, Sonic Unleashed. Now, most of the time, I am a vehement aggressor towards the Sonic franchise. I dislike the series as a whole purely because Sonic was Mario's pseudo rival back in the day. Still, as of late, I am looking into the series because of how bland Mario can be. I realize he practically set the standard for platformers on his own, but it's become so overdone that you can't get more generic than 'kill the bad guy by jumping on it'.
All of this just basically means I am pretty interested in S:U right now, especially after seeing the Holoska (or however the hell you spell it) daytime level. I mean, DAMN, it's more fast-paced than I thought it would be. Still, the Werehog looks incredibly boring, but I've never been a fan of beat-'em-ups. It doesn't help that Werehog levels apparently make up two-thirds of the game, with only a few Sonic levels. Ah well, I don't think it's worth $50, not unless I get it as a gift. | | #172 | | |
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| hebrewhammer | Posted: Nov 29, 2008 @ 14:58 |
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| |  Level: 1 | Quote by shadianvise on Nov 29, 2008 @ 13:50: Ah, Sonic Unleashed. Now, most of the time, I am a vehement aggressor towards the Sonic franchise. I dislike the series as a whole purely because Sonic was Mario's pseudo rival back in the day. Still, as of late, I am looking into the series because of how bland Mario can be. I realize he practically set the standard for platformers on his own, but it's become so overdone that you can't get more generic than 'kill the bad guy by jumping on it'.
All of this just basically means I am pretty interested in S:U right now, especially after seeing the Holoska (or however the hell you spell it) daytime level. I mean, DAMN, it's more fast-paced than I thought it would be. Still, the Werehog looks incredibly boring, but I've never been a fan of beat-'em-ups. It doesn't help that Werehog levels apparently make up two-thirds of the game, with only a few Sonic levels. Ah well, I don't think it's worth $50, not unless I get it as a gift. Are you taking 360 here, because the game has a 1:1 ratio between day and night stages. It also, like classic sonic games gets harder and harder untill you want to kill someone. The music score is really good in this game along with the fact that the 360 version looks great, controls great, and most of all Sonic is fast. Insanely fast, like his max speed I think is literally the sound barrier in this game. Also the 360 levels are longer, not to mention more day stages, challenges, and full hubs. Also about the werehog, in the 360 version, goes faster preforms more moves, and looks cooler with better stages. All in all the 360 version is overall better, but is also identical to the PS3 version minus achievments and xbox live. | | #173 | | |
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| Repto | Posted: Nov 29, 2008 @ 18:01 |
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| |  Level: 1 | Quote by shadianvise on Nov 29, 2008 @ 13:50: Still, as of late, I am looking into the series because of how bland Mario can be. I realize he practically set the standard for platformers on his own, but it's become so overdone that you can't get more generic than 'kill the bad guy by jumping on it'. Curious, what exactly do you expect of Mario? Mario games have never been solely about killing things by jumping on them, but platforming, and in that regard almost all of the titles have managed to outdo the ones before them. Perhaps I'm just being a fanboy here, but Galaxy was one of the best platformers I'd ever played, and not once did it cross my mind that I was just playing the same old shit on a more advanced piece of hardware. I don't see where you're pulling this "overdone" from. And for what it's worth, Sunshine took Mario to a level naught attempted by any other game, and got overwhelmingly negative reviews from a lot of diehard fans. Also note that other classic series like MegaMan and Sonic know what it feels like to bomb, and they've drastically altered their formulas later in their series. None of the Mario platformers have experienced that kind of failure. | | #174 | | |
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| Shadian Vise | Posted: Nov 30, 2008 @ 03:07 |
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| |  Level: 1 | FUCK. I was planning to do both quotes in one post, but I messed it up. EDIT: Quote by hebrewhammer on Nov 29, 2008 @ 14:58:
Are you taking 360 here, because the game has a 1:1 ratio between day and night stages. It also, like classic sonic games gets harder and harder untill you want to kill someone. The music score is really good in this game along with the fact that the 360 version looks great, controls great, and most of all Sonic is fast. Insanely fast, like his max speed I think is literally the sound barrier in this game. Also the 360 levels are longer, not to mention more day stages, challenges, and full hubs.
Also about the werehog, in the 360 version, goes faster preforms more moves, and looks cooler with better stages.
All in all the 360 version is overall better, but is also identical to the PS3 version minus achievments and xbox live.
I have to admit, I didn't consider the 360 version as a viable option for me. I don't have either a 360 or a PS3. Don't get me wrong, I do want a 360 pretty badly, but financial issues are preventing me from being able to get one, at least in the next few months. I'll probably just hold off on S:U until the point where I can get a 360, then. Quote by repto on Nov 29, 2008 @ 18:01:
Curious, what exactly do you expect of Mario? Mario games have never been solely about killing things by jumping on them, but platforming, and in that regard almost all of the titles have managed to outdo the ones before them. Perhaps I'm just being a fanboy here, but Galaxy was one of the best platformers I'd ever played, and not once did it cross my mind that I was just playing the same old shit on a more advanced piece of hardware. I don't see where you're pulling this "overdone" from.
And for what it's worth, Sunshine took Mario to a level naught attempted by any other game, and got overwhelmingly negative reviews from a lot of diehard fans. Also note that other classic series like MegaMan and Sonic know what it feels like to bomb, and they've drastically altered their formulas later in their series. None of the Mario platformers have experienced that kind of failure. Hmm... I don't really know how to explain this one. It's not really anything in particular that I find 'bland' about Mario. It's just... As the series progresses, I find myself wanting to play each installment less and less. Galaxy, for example. I've heard almost nothing but good things about it since release, so I picked it up. For some reason, I found it really boring. I played it enough to get 60 stars and see the "fake" ending, but that was it. Maybe it was the fact that there was nothing to do in the hub world, or maybe it had something to do with the frustrating controls when walking around a small planet. Sunshine, on the other hand, I thought was fantastic. It was needlessly difficult and frustrating on some of the Shine Sprites, but it introduced a mechanic that, in my opinion, rather than made the simple jumps easier, actually made it so you could explore more and achieve new heights. But then there was NSMB. I didn't like the game at all. That was definitely a rehash of older Mario games. It introduced almost nothing new, and I just felt like I was playing an older game for the umpteenth time. I don't know how to explain it. I just like Mario less and less as time goes on. | | #176 | | |
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